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c["2% increased Attack Damage per 75 Armour or Evasion Rating on Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased Attack Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
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c["2% increased Attack Speed per Minion, up to a maximum of 80%"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}}}}," per , up to a maximum of 80% "}
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c["2% increased Attack Speed per Minion, up to a maximum of 80% Minions deal 80% increased Damage if you have Warcried Recently"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="UsedWarcryRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=2}}}}," per , up to a maximum of 80% Minions deal 80% increased Damage "}
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c["2% increased Attack Speed per Minion, up to a maximum of 80%"]={{[1]={[1]={limit=80,limitTotal=true,type="Multiplier",var="SummonedMinion"},flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
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c["2% increased Attack and Cast Speed per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
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c["2% increased Attack and Cast Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
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c["2% increased Attack and Cast Speed per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1332,7 +1332,7 @@ local modTagList = {
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["for each shocked enemy you've killed recently"] = { tag = { type = "Multiplier", var = "ShockedEnemyKilledRecently" } },
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["per enemy killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "EnemyKilledRecently", limit = tonumber(num), limitTotal = true } } end,
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["per (%d+) rampage kills"] = function(num) return { tag = { type = "Multiplier", var = "Rampage", div = num, limit = 1000 / num, limitTotal = true } } end,
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["per minion, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "SummonedMinion", limit = tonumber(num), limitTotal = true } } end,
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["per minion, up to ?a? ?m?a?x?i?m?u?m? ?o?f? (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "SummonedMinion", limit = tonumber(num), limitTotal = true } } end,
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["for each enemy you or your minions have killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", varList = { "EnemyKilledRecently","EnemyKilledByMinionsRecently" }, limit = tonumber(num), limitTotal = true } } end,
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["for each enemy you or your minions have killed recently, up to (%d+)%% per second"] = function(num) return { tag = { type = "Multiplier", varList = { "EnemyKilledRecently","EnemyKilledByMinionsRecently" }, limit = tonumber(num), limitTotal = true } } end,
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["for each (%d+) total mana y?o?u? ?h?a?v?e? ?spent recently"] = function(num) return { tag = { type = "Multiplier", var = "ManaSpentRecently", div = num } } end,
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