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* add fortification max, min, duration, and effect to CalcSections
remove effect scaling from Ichi/buffs on self
* modcache?
* Revert "modcache?"
This reverts commit a2dfeef.
* add global base duration, update skillstatmap for skills that gain fortify on hit, update fortify support qual to apply duration
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+3-3Lines changed: 3 additions & 3 deletions
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@@ -4880,7 +4880,7 @@ c["30% increased Fire Damage if you have used a Cold Skill Recently"]={{[1]={[1]
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c["30% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=30}},nil}
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c["30% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=30}},nil}
c["35% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35}},nil}
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c["35% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=35}},nil}
c["35% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
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c["35% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-35}},nil}
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c["35% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=35}},nil}
@@ -5329,7 +5329,7 @@ c["40% increased Evasion Rating while Phasing"]={{[1]={[1]={type="Condition",var
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c["40% increased Evasion Rating while you have Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
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c["40% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=40}},nil}
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c["40% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=40}},nil}
c["40% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=40}},nil}
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c["40% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
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c["40% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
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