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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
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@@ -12360,7 +12360,7 @@ c["You have Crimson Dance if you have dealt a Critical Strike Recently"]={{[1]={
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c["You have Crimson Dance while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Crimson Dance"}},nil}
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c["You have Culling Strike against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
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c["You have Elemental Conflux if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[3]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[4]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true},[5]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[6]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[7]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[8]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[9]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true},[10]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100},[11]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true},[12]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true},[13]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[14]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true}},nil}
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c["You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="CorruptedItem"},flags=0,keywordFlags=0,name="EverlastingSacrifice",type="FLAG",value=true}},nil}
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c["You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="CorruptedItem"},flags=0,keywordFlags=0,name="Condition:EverlastingSacrifice",type="FLAG",value=true}},nil}
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c["You have Far Shot while you do not have Iron Reflexes"]={{[1]={[1]={neg=true,type="Condition",var="HaveIronReflexes"},flags=0,keywordFlags=0,name="FarShot",type="FLAG",value=true}},nil}
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c["You have Fungal Ground around you while stationary"]={{[1]={[1]={type="Condition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=25}}},[2]={[1]={actor="enemy",type="ActorCondition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-10}}},[3]={[1]={actor="enemy",type="ActorCondition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}}}},nil}
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c["You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[3]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[4]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true},[5]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100},[6]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true},[7]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true},[8]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[9]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true},[10]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[11]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[12]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[13]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[14]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -2261,7 +2261,7 @@ local specialModList = {
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flag("ShepherdOfSouls", { type = "MultiplierThreshold", var = "CorruptedItem", threshold = num })
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} end,
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["you have everlasting sacrifice if at least (%d+) corrupted items are equipped"] = function(num) return {
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flag("EverlastingSacrifice", { type = "MultiplierThreshold", var = "CorruptedItem", threshold = num })
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flag("Condition:EverlastingSacrifice", { type = "MultiplierThreshold", var = "CorruptedItem", threshold = num })
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} end,
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["adds (%d+) to (%d+) attack physical damage to melee skills per (%d+) dexterity while you are unencumbered"] = function(_, min, max, dex) return { -- Hollow Palm 3 suffixes
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mod("PhysicalMin", "BASE", tonumber(min), nil, ModFlag.Melee, KeywordFlag.Attack, { type = "PerStat", stat = "Dex", div = tonumber(dex) }, { type = "Condition", var = "Unencumbered" }),
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