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- Fix Elemental Overload not reducing Ailment on crit chance to 0 [\#8325](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8325) ([Paliak](https://github.com/Paliak))
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- Fix Multistrike + Awakened Spell Echo not working properly with minions [\#8771](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8771) ([LocalIdentity](https://github.com/LocalIdentity))
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### Fixed Behaviours
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- Fix Phantasmal Might not working when Summon Phantasm was linked to Spell Totem [\#8773](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8773) ([LocalIdentity](https://github.com/LocalIdentity))
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- Fix Elemental Overload applying to skills with 0 Crit Chance [\#8772](https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/8772) ([LocalIdentity](https://github.com/LocalIdentity))
c["12% increased Minion Damage per Spectre you own"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",stat="ActiveSpectreLimit",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=12}}}},nil}
c["12% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}},nil}
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c["12% increased Movement Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}},nil}
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c["12% increased Physical Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
@@ -3378,7 +3378,7 @@ c["2% increased Mana Reservation Efficiency of Skills per 250 total Attributes"]
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c["2% increased Melee Physical Damage per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=2}},nil}
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c["2% increased Minion Attack Speed per 50 Dexterity"]={{[1]={[1]={div=50,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
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c["2% increased Minion Attack and Cast Speed per Skeleton you own"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",stat="ActiveSkeletonLimit",type="PerStat"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
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c["2% increased Minion Duration per Zombie you own"]={{[1]={[1]={skillType=88,type="SkillType"},[2]={actor="parent",stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="Duration",type="INC",value=2}},nil}
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c["2% increased Minion Duration per Zombie you own"]={{[1]={[1]={skillType=88,type="SkillType"},[2]={skillType=9,type="SkillType"},[3]={actor="parent",stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="Duration",type="INC",value=2}},nil}
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c["2% increased Minion Movement Speed per 50 Dexterity"]={{[1]={[1]={div=50,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}}}},nil}
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c["2% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
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c["2% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
c["20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
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c["20% increased Movement Speed on Shocked Ground"]={{[1]={[1]={type="Condition",var="OnShockedGround"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
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c["20% increased Movement Speed when on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
@@ -7153,7 +7153,7 @@ c["Anger has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,sk
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c["Anger has no Reservation"]={{[1]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Animated Guardian deals 5% increased Damage per Animated Weapon"]={{[1]={[1]={includeTransfigured=true,skillName="Animate Guardian",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="Multiplier",var="AnimatedWeapon"},flags=0,keywordFlags=0,name="Damage",type="INC",value=5}}}},nil}
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c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets "}
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c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-AnimatedMinions"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions "}
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c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions "}
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c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets "}
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c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets "}
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c["Arcane Surge grants 10% more Spell Damage to you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeDamage",type="MAX",value=10}},nil}
@@ -11925,10 +11925,10 @@ c["You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of S
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c["You cannot be Shocked while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
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c["You cannot be Stunned while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
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c["You cannot gain Rage during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="RageRegen",type="MORE",value=-100}},nil}
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c["You cannot have Non-Animated, Non-Manifested Minions"]={nil,"You cannot have Non-Animated, Non-Manifested Minions "}
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c["You cannot have Non-Spectre Minions"]={nil,"You cannot have Non-Spectre Minions "}
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c["You cannot have more than 2 Summoned Totems of the same type"]={nil,"You cannot have more than 2 Summoned Totems of the same type "}
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c["You cannot have more than 2 Summoned Totems of the same type 70% increased Totem Placement speed"]={nil,"You cannot have more than 2 Summoned Totems of the same type 70% increased Totem Placement speed "}
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c["You cannot have non-Animated Minions"]={nil,"You cannot have non-Animated Minions "}
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c["You cannot have non-Golem Minions"]={nil,"You cannot have non-Golem Minions "}
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c["You cannot have non-Golem Minions 25% reduced Golem Size"]={nil,"You cannot have non-Golem Minions 25% reduced Golem Size "}
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c["You count as Dual Wielding while you are Unencumbered"]={{[1]={[1]={type="Condition",var="Unencumbered"},flags=0,keywordFlags=0,name="Condition:DualWielding",type="FLAG",value=true}},nil}
Copy file name to clipboardExpand all lines: src/Data/StatDescriptions/skill_stat_descriptions.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -29052,7 +29052,7 @@ return {
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[2]=0
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}
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},
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text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback"
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text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% more Damage\nFinal Burst has 100% more Radius\nFinal Burst cannot Knockback"
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},
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[2]={
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limit={
@@ -29065,7 +29065,7 @@ return {
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[2]=0
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}
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},
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text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% less Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback"
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text="Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals {0}% less Damage\nFinal Burst has 100% more Radius\nFinal Burst cannot Knockback"
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