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activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills
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end
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-
local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
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+
local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1)
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local initialApplicationRate = fuseApplicationRate
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