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LocalIdentityLocalIdentity
andauthored
Fix Aul Bloodline Aura nodes applying no matter what (#9103)
We had not processed player charges before calculating aura affect so the max charges value was defaulting to 0. We now run the charges first pass before the aura's and buffs are calculated Co-authored-by: LocalIdentity <[email protected]>
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src/Modules/CalcPerform.lua

Lines changed: 3 additions & 3 deletions
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@@ -1863,6 +1863,9 @@ function calcs.perform(env, skipEHP)
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modDB:NewMod("EnemyShockEffect", "INC", m_floor(mod.value * multiplier), mod.source, mod.flags, mod.keywordFlags, unpack(modifiers))
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end
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end
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-- Calculate charges early to enable usage of stats that depend on charge count
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doActorCharges(env, env.player)
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-- Combine buffs/debuffs
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local buffs = { }
@@ -2733,9 +2736,6 @@ function calcs.perform(env, skipEHP)
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mergeFlasks(env.flasks, true, nonUniqueFlasksApplyToMinion)
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end
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-- Calculate charges early to enable usage of stats that depend on charge count
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doActorCharges(env, env.player)
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-- Process stats from alternate charges
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if env.mode_combat then
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if modDB:Flag(nil, "UseEnduranceCharges") and modDB:Flag(nil, "EnduranceChargesConvertToBrutalCharges") then

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