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default.json
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153 lines (122 loc) · 5.91 KB
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{
/*********
** Data Layers UI
*********/
// 'auto' layer
// Note for translators:
// This layer chooses what to show based on the context (e.g. "Auto (Buildable)" when placing a building).
// {{layerName}} is one of the layer name translations below.
"auto.name": "Auto",
"auto.name-active": "Auto ({{layerName}})",
"auto.name-inactive": "Auto (nothing to show)",
// accessible
"accessible.name": "Accessible",
"accessible.clear": "Clear",
"accessible.occupied": "Occupied",
"accessible.impassable": "Impassable",
"accessible.warp": "Warp",
// buildable
"buildable.name": "Buildable",
"buildable.buildable": "Can Build here",
"buildable.occupied": "Occupied",
"buildable.not-buildable": "Can't Build Here",
// coverage: bee houses
"bee-houses.name": "Coverage: Bee Houses",
"bee-houses.range": "Flower Range",
// coverage: bombs
"bombs.name": "Coverage: Bombs",
"bombs.dig": "Dig Radius",
"bombs.explosion": "Destroy Object Radius",
"bombs.shockwave": "Shockwave Radius",
// coverage: Junimo huts
"junimo-huts.name": "Coverage: Junimo Huts",
"junimo-huts.can-harvest": "Can Harvest",
"junimo-huts.cannot-harvest": "Can't Harvest",
// coverage: scarecrows
"scarecrows.name": "Coverage: Scarecrows",
"scarecrows.protected": "Protected",
"scarecrows.exposed": "Exposed",
// coverage: sprinklers
"sprinklers.name": "Coverage: Sprinklers",
"sprinklers.covered": "Covered",
"sprinklers.dry-crops": "Dry Crops",
// crops: harvest
"crop-harvest.name": "Crops: Ready to Harvest",
"crop-harvest.ready": "Ready",
"crop-harvest.not-ready": "Not Ready",
"crop-harvest.not-enough-time-or-dead": "Not Enough Time (or Dead)",
// crops: watered
"crop-water.name": "Crops: Watered",
"crop-water.watered": "Watered Crop",
"crop-water.dry": "Dry Crop",
// crops: water for paddy crops
"crop-paddy-water.name": "Crops: Water for Paddy Crops",
"crop-paddy-water.in-range": "Near Water",
"crop-paddy-water.not-in-range": "Dry Land",
// crops: fertilized
"crop-fertilizer.name": "Crops: Fertilized",
"crop-fertilizer.fertilizer": "Fertilizer",
"crop-fertilizer.retaining-soil": "Retaining Soil",
"crop-fertilizer.speed-gro": "Speed-Gro",
"crop-fertilizer.multiple": "Multiple Fertilizer Types",
// fishing depth
"fishing-depth.name": "Fishing Depth",
"fishing-depth.one": "Next to shore",
"fishing-depth.two": "Two",
"fishing-depth.three": "Three",
"fishing-depth.four": "Four",
"fishing-depth.max": "Max depth",
// machine processing
"machines.name": "Machine Processing",
"machines.empty": "Empty",
"machines.processing": "Processing",
"machines.finished": "Finished",
// tile grid
"grid.name": "Tile Grid",
// tillable
"tillable.name": "Tillable",
"tillable.tillable": "Tillable",
"tillable.tilled": "Tilled",
"tillable.occupied": "Occupied",
"tillable.not-tillable": "Not Tillable",
/*********
** Generic Mod Config Menu UI
*********/
// section names
"config.section.main-options": "Main options",
"config.section.main-controls": "Main controls",
"config.section.layer": "'{{LayerName}}' layer", // {{LayerName}} is the layer name set above.
// main options
"config.show-grid.name": "Show grid",
"config.show-grid.desc": "Whether to show a tile grid when a layer is open.",
"config.combine-borders.name": "Combine overlapping borders",
"config.combine-borders.desc": "When two groups of the same color overlap, whether to draw one border around their combined edge instead of their individual borders.",
"config.color-scheme.name": "Color scheme",
"config.color-scheme.desc": "The color scheme to apply, which changes the colors throughout all the data layers.",
"config.color-schemes.default": "default colors",
"config.legend-alpha-on-hover.name": "Legend opacity on hover",
"config.legend-alpha-on-hover.desc": "How see-through the legend info box should be when the cursor is over it, as a value between 0 (transparent) and 1 (opaque).",
// main controls
"config.toggle-layer-key.name": "Toggle data layers",
"config.toggle-layer-key.desc": "The key binding which shows or hides the data layer overlay.",
"config.prev-layer-key.name": "Previous layer key",
"config.prev-layer-key.desc": "The key binding which cycles backwards through the available data layers.",
"config.next-layer-key.name": "Next layer key",
"config.next-layer-key.desc": "The key binding which cycles forward through the available data layers.",
// data layers
"config.layer-enabled.name": "Enabled",
"config.layer-enabled.desc": "Whether this layer should be available in-game.",
"config.layer-enabled-for-auto-layer.name": "Enabled for '{{autoLayerName}}' layer",
"config.layer-enabled-for-auto-layer.desc": "Whether this layer can be shown automatically when you select the '{{autoLayerName}}' layer (even if it's otherwise disabled).",
"config.layer-update-on-view-change.name": "Update when view changes",
"config.layer-update-on-view-change.desc": "Whether the drawn layer info should be updated when a new part of the world moves into view, regardless of the 'updates per second' setting.",
"config.layer-updates-per-second.name": "Updates per second",
"config.layer-updates-per-second.desc": "How often the layer should update when it's being displayed, as a number per second. Setting this to a higher value than the default may cause lag. Default {{defaultValue}}.",
"config.layer-shortcut.name": "Shortcut key",
"config.layer-shortcut.desc": "The key binding which selects this layer when the overlay is open.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-data-layers.name": "Data Layers",
"icon.toggle-data-layers.desc": "Toggle Data Layers"
}