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vfx-piano

⚠️ Irrelevant since Unity 6 which allows RWBuffer bindings ⚠️

⚠️ Hacky and convoluted workaround to adress the lack of CPU reading from GPU collision ⚠️

It's using a camera to detect particles only based on rendering data (no GPU Event involve at this stage).

The computeShader "Reduction" extracts the needed information to minimize the transfer from GPU to CPU.

Reference:

Next Step:

  • Avoid missing collision using a child system and GPU event to render collision data in an offscreen camera

See also: