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Is there a way to extend Pawn-Appetit implementing custom functionality reusing existing awesomeness without forking?
I am writing a chess engine which is targeting learning chess rather than aim for more complicated gameplay. It is closed source since, it is not in shape to be shared globally, but eventually it will be once it reaches a point of being useful. I want to integrate my (custom) UCI extended command-based engine with Pawn-Appetit to make it easier for beginners to learn this amazing game.
Note: I intend to conform to UCI but add more commands suitable to aid in learning chess.
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Is there a way to extend Pawn-Appetit implementing custom functionality reusing existing awesomeness without forking?
I am writing a chess engine which is targeting learning chess rather than aim for more complicated gameplay. It is closed source since, it is not in shape to be shared globally, but eventually it will be once it reaches a point of being useful. I want to integrate my (custom) UCI extended command-based engine with Pawn-Appetit to make it easier for beginners to learn this amazing game.
Note: I intend to conform to UCI but add more commands suitable to aid in learning chess.
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