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2 Gameplay

FrancPS edited this page Jun 25, 2021 · 56 revisions

CORE GAME PILLARS

  • Character switching
  • Enemy hordes
  • Improve skills

PROGRESSION & CHALLENGE

GAMEPLAY FLOW

Editable chart

Level 1

Game Flow Chart 1

Level 2

Game Flow Chart 2

Boss Level

Game Flow Chart Boss


GAME MECHANICS

PLAYER CHARACTER SKILLS

See TDD for specific details on implementation.

  1. Character Switch: Change from Fang to Onimaru and viceversa.

Fang

  1. Movement: Fast speed.
  2. Shoot
  3. Dash
  4. EMP Field
  5. Ultimate

0-Nimaru

  1. Movement: Slow speed.
  2. Shoot
    Onimaru Shoot
  3. Shield
    Onimaru Shield
  4. Energy Blast
    Onimaru Blast
  5. Ultimate
    Onimaru Ultimate

Player Controls

Movement: WASD / Left Joystick
Aim: Mouse / Right Joystick
Shoot: LMB
Dash/Shield: RMB
EMP/Blast: Q
ULTIMATE: E

ENEMY SKILLS

Grunt

  1. Movement: Slightly slower than Fang.
    2.1. Melee Attack: 10% health damage (Only melee Grunts).
    2.2. Ranged Attack: (Only ranged Grunts).

Special

  1. Movement: Same as onimaru.
  2. Ranged Attack: Beam of energy (like lasers).
  3. Melee Attack: A strong dashing melee attack. Dash+sword. AI: The Special will shoot while he is at distance form the player. Between each shot, he will move closer to the player and shoot again. If he gets close enough to the player, or the player approaches him, he will start spamming the melee attack. The distance to switch to this behavior is the distance that he can move with the dashing part of the attack. If the player manages to move away from it, it will start shooting again.

ITEMS & POWERUPS

Three collectibles can be found hidden throughout each Level. They are called "Upgrade Cells". When finding all 3 Cells of one level, both Fang and Onimaru will recieve a permanent upgrade in one of their skills, that can be accumulated through the following stages of the game. This upgrade is recieved at the moment the last Cell is found.

  • Level 1 Upgrades

    • Fang: Dash - hurts enemies that it touches.
    • Onimaru: Shield - bounces bullets.
  • Level 2 Upgrades

    • Fang: PEM Field - Damage increase to enemies affected
    • Onimaru: Energy Blast - Damage increase to enemies affected

ENVIRONMENTAL TRAPS

Lasers

Fire Floor


UI

GAME MENUS

HUD

General View

Character Switch

Life + Cooldowns

  • Loosing life + Hurt overlay
  • Recovering Life
  • Skill Cooldown
  • Skill Duration

Dialogues + Tutorials

9. Tutorials and Powerups


LOSING

The loose condition in the game is to get both Characters killed. When one of the characters is killed, it will be automatically switched for the other one. The dead character will start recovering HP as usual, but will not be available until it has recovered full life. If by that time the second character is also killed, the player will not have more available characters and it will be GAME OVER.

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