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EditorGUIExtensions.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using System;
using System.Globalization;
using UnityEditor;
using UnityEngine;
namespace HoloToolkit.Unity
{
/// <summary>
/// Extensions for the UnityEnditor.EditorGUI class.
/// </summary>
public class EditorGUIExtensions : MonoBehaviour
{
public static float Indent
{
get
{
return EditorGUI.IndentedRect(new Rect()).x;
}
}
/// <summary>
/// Space to place between adjacent horizontal elements.
/// Matches value used in Unity source for EditorGUILayout.Space().
/// </summary>
public const float HorizontalSpacing = 6.0f;
public static bool Button(Rect position, string text)
{
return Button(position, new GUIContent(text));
}
public static bool Button(Rect position, GUIContent content)
{
float indent = Indent;
position.x += indent;
position.width -= indent;
return GUI.Button(position, content);
}
public static void Label(Rect position, string text)
{
float indent = Indent;
position.x += indent;
position.width -= indent;
GUI.Label(position, text);
}
// Based on logic in Unity source function EditorGUI.GetSinglePropertyHeight().
// Doesn't handle serialized types with nested serialized children.
public static float GetTypeHeight(bool hasLabel, Type valueType)
{
if (valueType == typeof(Vector3) || valueType == typeof(Vector2))
{
return (!hasLabel || EditorGUIUtility.wideMode ? 0f : EditorGUIUtility.singleLineHeight) + EditorGUIUtility.singleLineHeight;
}
if (valueType == typeof(Rect))
{
return (!hasLabel || EditorGUIUtility.wideMode ? 0f : EditorGUIUtility.singleLineHeight) + EditorGUIUtility.singleLineHeight * 2;
}
if (valueType == typeof(Bounds))
{
return (!hasLabel ? 0f : EditorGUIUtility.singleLineHeight) + EditorGUIUtility.singleLineHeight * 2;
}
return EditorGUIUtility.singleLineHeight;
}
/// <summary>
/// Shows an object field editor for object types that do no derive from UnityEngine.Object.
/// </summary>
/// <typeparam name="T">Type of the object to modify.</typeparam>
/// <param name="position">The region to show the UI.</param>
/// <param name="label">Label to show.</param>
/// <param name="value">Current value to show.</param>
/// <param name="allowSceneObjects">Whether scene objects should be allowed in the set of field choices.</param>
/// <returns>The new value.</returns>
public static T ObjectField<T>(Rect position, GUIContent label, T value, bool allowSceneObjects)
{
object objValue = value;
Type valueType = objValue.GetType();
if (valueType == typeof(Bounds))
{
objValue = EditorGUI.BoundsField(position, label, (Bounds)objValue);
}
else if (valueType == typeof(Color))
{
objValue = EditorGUI.ColorField(position, label, (Color)objValue);
}
else if (valueType == typeof(Material))
{
objValue = EditorGUI.ObjectField(position, (Material)objValue, typeof(Material), allowSceneObjects);
}
else if (valueType == typeof(AnimationCurve))
{
objValue = EditorGUI.CurveField(position, label, (AnimationCurve)objValue);
}
else if (valueType == typeof(float))
{
objValue = EditorGUI.FloatField(position, label, (float)objValue);
}
else if (valueType == typeof(int))
{
objValue = EditorGUI.IntField(position, label, (int)objValue);
}
else if (valueType == typeof(LayerMask))
{
objValue = EditorGUI.MaskField(position, label, (LayerMask)objValue, LayerMaskExtensions.LayerMaskNames);
}
else if (valueType.IsEnum)
{
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true).Length > 0)
{
#if UNITY_2017_3_OR_NEWER
objValue = EditorGUI.EnumFlagsField(position, label, (Enum)objValue);
#else
objValue = EditorGUI.EnumMaskField(position, label, (Enum)objValue);
#endif
}
else
{
objValue = EditorGUI.EnumPopup(position, label, (Enum)objValue);
}
}
else if (valueType == typeof(Rect))
{
objValue = EditorGUI.RectField(position, label, (Rect)objValue);
}
else if (valueType == typeof(string))
{
objValue = EditorGUI.TextField(position, label, (string)objValue);
}
else if (valueType == typeof(Vector2))
{
objValue = EditorGUI.Vector2Field(position, new GUIContent(), (Vector2)objValue);
}
else if (valueType == typeof(Vector3))
{
objValue = EditorGUI.Vector3Field(position, new GUIContent(), (Vector3)objValue);
}
else if (valueType == typeof(Vector4))
{
if (label.image != null)
{
throw new ArgumentException("Images not supported for labels of Vector4 fields.", "label");
}
if (!string.IsNullOrEmpty(label.tooltip))
{
throw new ArgumentException("Tool-tips not supported for labels of Vector4 fields.", "label");
}
objValue = EditorGUI.Vector4Field(position, label.text, (Vector4)objValue);
}
else if (Equals(objValue, typeof(SceneAsset)))
{
objValue = EditorGUI.ObjectField(position, (SceneAsset)objValue, typeof(SceneAsset), allowSceneObjects);
}
else if (objValue is UnityEngine.Object)
{
objValue = EditorGUI.ObjectField(position, label, (UnityEngine.Object)objValue, valueType, allowSceneObjects);
}
else
{
throw new ArgumentException(
string.Format(
CultureInfo.InvariantCulture,
"Unimplemented value type: {0}.",
valueType),
"value");
}
return (T)objValue;
}
}
}