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SortingLayerOverride.cs
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42 lines (35 loc) · 1.29 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using UnityEngine;
namespace HoloToolkit.Unity
{
/// <summary>
/// Overrides the sorting layer of all renderers and child renderers
/// </summary>
public class SortingLayerOverride : MonoBehaviour
{
// Grabs the last layer in the project
public bool UseLastLayer = false;
// Only is used if UseLastLayer is false
public string TargetSortingLayerName = "Default";
[SerializeField]
private Renderer[] renderers;
private void Start()
{
if (renderers == null || renderers.Length == 0)
{
renderers = GetComponentsInChildren<Renderer>();
}
if (UseLastLayer && SortingLayer.layers.Length > 0)
{
var lastSortingLayer = SortingLayer.layers[SortingLayer.layers.Length - 1];
TargetSortingLayerName = lastSortingLayer.name;
}
// Set sorting layer name in each child renderer
foreach (var componentRenderer in renderers)
{
componentRenderer.sortingLayerName = TargetSortingLayerName;
}
}
}
}