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- `Grounded` has been abandoned, you can now use `GroundShape` to
specific a image which always draw on ground, it will only draw when
techno is in air if set `Ground.AlwaysDraw=false`, this also affect on
`GroundLine`.
- `Grounded` 已经被废弃了,你现在可以通过 `GroundShape` 指定一个始终绘制在地面的图像,若
`Ground.AlwaysDraw=false` ,那么它只会在单位位于空中时绘制,这也影响 `GroundLine` 的绘制。
- If `GroundLine=true` , the game will draw a line from techno's
position to its vertical projection, `GroundLine.Dashed=true` means the
projection line is a dashed line.
- 若 `GroundLine=true` ,那么游戏将会绘制一条从单位的位置到其垂直投影的线,`GroundLine.Dashed=true`
意味着投影线为虚线。
In `rulesmd.ini`:
```ini
[SOMESELECTBOXTYPE] ; Select box Type name
GroundShape= ; filename with .shp extension
GroundPalette=palette.pal ; filename with .pal extension
GroundFrames= ; List of integer, default 1,1,1 for infantry, 0,0,0 for vehicle and aircraft
GroundOffset=0,0 ; integers - horizontal, vertical
Ground.AlwaysDraw=true ; boolean
GroundLine=false ; boolean
GroundLineColor=0,255,0 ; R, G, B
GroundLineColor.ConditionYellow= ; R, G, B
GroundLineColor.ConditionRed= ; R, G, B
GroundLine.Dashed=false ; boolean
```

---------
Co-authored-by: CrimRecya <[email protected]>
- Now you can use and customize select box for infantry, vehicle and aircraft. No select box for buildings in default case, but you still can specific for some building if you want.
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-`Frames` can be used to list frames of `Shape` file that'll be drawn as a select box when the TechnoType's health is at or below full health/the percentage defined in `[AudioVisual] -> ConditionYellow/ConditionRed`, respectively.
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- If `Grounded` set to true, the select box will be drawn on the ground below the TechnoType.
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- Select box's translucency setting can be adjusted via `Translucency`.
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-`VisibleToHouses` and `VisibleToHouses.Observer` can limit visibility to specific players.
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-`DrawAboveTechno` specific whether the select box will be drawn before drawing the TechnoType. If set to false, the select box can be obscured by the TechnoType, and the draw location will ignore `PixelSelectionBracketDelta`.
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- You can now use `GroundShape` to specific a image which always draw on ground, it will only draw when techno is in air if set `Ground.AlwaysDraw=false`, this also affect on `GroundLine`.
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- If `GroundLine=true` , the game will draw a line from techno's position to its vertical projection, `GroundLine.Dashed=true` means the projection line is a dashed line.
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In `rulesmd.ini`:
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```ini
@@ -304,12 +308,21 @@ DefaultUnitSelectBox= ; Select box for vehicle and aircraft
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Shape=select.shp ; filename with .shp extension
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Palette=palette.pal ; filename with .pal extension
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Frames= ; List of integer, default 1,1,1 for infantry, 0,0,0 for vehicle and aircraft
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-
Grounded=false ; boolean
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Offset=0,0 ; integers - horizontal, vertical
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Translucency=0 ; translucency level (0/25/50/75)
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VisibleToHouses=all ; Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all)
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VisibleToHouses.Observer=true ; boolean
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DrawAboveTechno=true ; boolean
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GroundShape= ; filename with .shp extension
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GroundPalette=palette.pal ; filename with .pal extension
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GroundFrames= ; List of integer, default 1,1,1 for infantry, 0,0,0 for vehicle and aircraft
- [Allows refineries to use multiple ActiveAnim simultaneously](Fixed-or-Improved-Logics.md#allows-refineries-to-use-multiple-activeanim-simultaneously) (by TaranDahl)
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- Electric/RadBeam trail for laser tails (by NetsuNegi)
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<<<<<<< HEAD
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- Ground line for select box (by NetsuNegi)
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=======
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- Add `DebrisMinimums` to keep the count of debris within a certain range (by CrimRecya)
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- Several attackmove related enhancement (by TaranDahl)
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>>>>>>> upstream/develop
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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