Skip to content

Commit 2592d1d

Browse files
[Minor] Weekly Regular Documentation Revisions 06.02-06.08 - develop (#1691)
1 parent 60a5181 commit 2592d1d

File tree

11 files changed

+3139
-2490
lines changed

11 files changed

+3139
-2490
lines changed

CREDITS.md

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -122,7 +122,7 @@ This page lists all the individual contributions to the project by their author.
122122
- Extension class optimization
123123
- Overload characteristic dehardcoded
124124
- Customizable garrison and bunker properties
125-
- Disable DamageSound for buildings
125+
- Disable `DamageSound` for buildings
126126
- Power plant damage factor
127127
- **FS-21**:
128128
- Dump Object Info enhancements
@@ -313,7 +313,7 @@ This page lists all the individual contributions to the project by their author.
313313
- Redeployable MCV in campaigns
314314
- Allow buildings with `UndeploysInto` to be sold if `Unsellable=no` even if not conyard
315315
- Trigger actions that allow/forbid MCV to redeploy in game
316-
- `AlternateFLH` of vehicles in `OpenTopped` transport.
316+
- `AlternateFLH` of vehicles in `OpenTopped` transport
317317
- Slaves' house customization when owner is killed
318318
- Trigger Action spawned team IFV/OpenTopped logic fix
319319
- Singleplayer Campaign AI's base node/SW-delivered/trigger action `125 Create Building At...`'s auto-repairability dehardcode
@@ -365,10 +365,10 @@ This page lists all the individual contributions to the project by their author.
365365
- Fix the issue where computer players did not search for new enemies after defeating them or forming alliances with them
366366
- Customize the damage taken when falling from a bridge
367367
- `600 The shield of the attached object is broken` bug fix for the triggered event
368-
- Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully
368+
- Fix an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully
369369
- Second weapon with `ElectricAssault=yes` will not unconditionally attack your building with `Overpowerable=yes`
370-
- Fixed some units of Ares crashing after deployment conversion
371-
- Turretless vehicles with `Voxel=no` support use `FireUp` like infantry.
370+
- Fix the issue where some units crashed after the deployment transformation
371+
- Turretless vehicles with `Voxel=no` support use `FireUp` like infantry
372372
- **NetsuNegi**:
373373
- Forbidding parallel AI queues by type
374374
- Jumpjet crash speed fix when crashing onto building
@@ -406,7 +406,7 @@ This page lists all the individual contributions to the project by their author.
406406
- Original `Arcing` elevation inaccuracy fix
407407
- Fix the bug that uncontrolled scatter when elite techno attacked by aircraft or some unit try crush it
408408
- Exclusive SuperWeapon Sidebar
409-
- Fix the bug that AlphaImage remained after unit entered tunnel.
409+
- Fix the bug that AlphaImage remained after unit entered tunnel
410410
- Weapon target filtering by health percentage
411411
- **Apollo** - Translucent SHP drawing patches
412412
- **ststl**:
@@ -417,7 +417,7 @@ This page lists all the individual contributions to the project by their author.
417417
- Build limit group
418418
- Customizing whether passengers are kicked out when an aircraft fires
419419
- New SuperWeapon Type template
420-
- Fixed some units of Ares crashing after deployment conversion
420+
- Fix the issue where some units crashed after the deployment transformation
421421
- **TwinkleStar**:
422422
- Custom slaves free sound
423423
- Jumpjet crash rotation control

docs/Fixed-or-Improved-Logics.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -247,7 +247,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
247247
- Allowed Ares' `SW.AuxBuildings` and `SW.NegBuildings` to count building upgrades.
248248
- Taking over Ares' AlphaImage respawn logic to make it not recreate in every frame for buildings, static techno and techno without turret, in order to reduce lags from it.
249249
- Fixed an issue where a portion of Ares's trigger event 75/77 was determined unsuccessfully.
250-
- Fixed some units of Ares crashing after deployment conversion.
250+
- Fixed the issue where some units crashed after the deployment transformation.
251251
- Fixed the bug that AlphaImage remained after unit entered tunnel.
252252

253253
## Aircraft
@@ -383,7 +383,7 @@ AnimCraterDestroyTiberium=true ; boolean
383383
In `artmd.ini`:
384384
```ini
385385
[SOMEANIM] ; AnimationType
386-
Crater.DestroyTiberium= ; boolean, default to [General]->AnimCraterDestroyTiberium
386+
Crater.DestroyTiberium= ; boolean, default to [General] -> AnimCraterDestroyTiberium
387387
```
388388

389389
### Fire animations spawned by Scorch & Flamer
@@ -575,7 +575,7 @@ Overpower.ChargeWeapon=1 ; integer, negative values mean that weapons can never
575575
Ares' [Battery Super Weapon](https://ares-developers.github.io/Ares-docs/new/superweapons/types/battery.html) won't be affected by this.
576576
```
577577

578-
### Disable DamageSound
578+
### Disable `DamageSound`
579579

580580
- Now you can disable `DamageSound` of a building.
581581

docs/New-or-Enhanced-Logics.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -293,8 +293,8 @@ ConditionYellow= ; floating point value, percents or
293293
ConditionRed= ; floating point value, percents or absolute
294294
Armor=none ; ArmorType
295295
InheritArmorFromTechno=false ; boolean
296-
InheritArmor.Allowed= ; list of TechnoTypes
297-
InheritArmor.Disallowed= ; list of TechnoTypes
296+
InheritArmor.Allowed= ; List of TechnoTypes
297+
InheritArmor.Disallowed= ; List of TechnoTypes
298298
Powered=false ; boolean
299299
AbsorbOverDamage=false ; boolean
300300
SelfHealing=0.0 ; floating point value, percents or absolute
@@ -1761,8 +1761,8 @@ WarpOutWeapon= ; WeaponType
17611761

17621762
In `rulesmd.ini`:
17631763
```ini
1764-
[SOMETECHNO] ; TechnoType
1765-
Convert.ResetMindControl= ; boolean, default to false
1764+
[SOMETECHNO] ; TechnoType, before conversion
1765+
Convert.ResetMindControl=false ; boolean
17661766
```
17671767

17681768
## Terrain
@@ -1852,11 +1852,11 @@ JumpjetTilt.SidewaysSpeedFactor=1.0 ; floating point value
18521852
### Turretless Shape Vehicle FireUp
18531853

18541854
- `Voxel=no` turretless vehicles now support the use of `FireUp`.
1855-
- `FireUp.ResetInRetarget` determines whether a vehicle's FireUp count is reset when its target changes. Defaults to `yes`. forced to be `yes` when there is no target.
1855+
- `FireUp.ResetInRetarget` determines whether a vehicle's FireUp count is reset when its target changes. Forced to be `yes` when there is no target.
18561856

18571857
In `artmd.ini`:
18581858
```ini
1859-
[SOMEVEHICLE]
1859+
[SOMEVEHICLE] ; VehicleType
18601860
FireUp= ; integer
18611861
FireUp.ResetInRetarget=true ; boolean
18621862
```

docs/User-Interface.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -252,7 +252,7 @@ DefaultUnitSelectBox= ; Select box for vehicle and aircraft
252252
[SOMESELECTBOXTYPE] ; Select box Type name
253253
Shape=select.shp ; filename with .shp extension
254254
Palette=palette.pal ; filename with .pal extension
255-
Frames= ; list of integer, default 1,1,1 for infantry, 0,0,0 for vehicle and aircraft
255+
Frames= ; List of integer, default 1,1,1 for infantry, 0,0,0 for vehicle and aircraft
256256
Grounded=false ; boolean
257257
Offset=0,0 ; integers - horizontal, vertical
258258
Translucency=0 ; translucency level (0/25/50/75)
@@ -657,7 +657,7 @@ SuperWeaponSidebar.Max=0 ; integer
657657
SuperWeaponSidebar.MaxColumns= ; integer
658658
```
659659

660-
In `rulesmd.ini`
660+
In `rulesmd.ini`:
661661
```ini
662662
[GlobalControls]
663663
SuperWeaponSidebarKeysEnabled=false ; boolean
@@ -674,19 +674,19 @@ SuperWeaponSidebar.BottomPCX= ; filename - including the .pcx extension
674674

675675
[SOMESW]
676676
SuperWeaponSidebar.Allow= ; boolean
677-
SuperWeaponSidebar.PriorityHouses= ; list of house types
678-
SuperWeaponSidebar.RequiredHouses= ; list of house types
677+
SuperWeaponSidebar.PriorityHouses= ; List of house types
678+
SuperWeaponSidebar.RequiredHouses= ; List of house types
679679
SuperWeaponSidebar.Significance=0 ; integer
680680
```
681681

682-
In `ra2md.ini`
682+
In `RA2MD.INI`:
683683
```ini
684684
[Phobos]
685685
SuperWeaponSidebar.RequiredSignificance=0 ; integer
686686
```
687687

688688
```{hint}
689-
While the feature is usable without any extra graphics, you can find example assets to use with vanilla graphics on [Phobos supplementaries repo](https://github.com/Phobos-developers/PhobosSupplementaries)).
689+
While the feature is usable without any extra graphics, you can find example assets to use with vanilla graphics on [Phobos supplementaries repo](https://github.com/Phobos-developers/PhobosSupplementaries).
690690
```
691691

692692
## Tooltips

docs/Whats-New.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -381,14 +381,14 @@ New:
381381
- Dehardcoded 255 limit of `OverlayType` (by secsome)
382382
- [Customizable airstrike flare colors](Fixed-or-Improved-Logics.md#airstrike-flare-customizations) (by Starkku)
383383
- Allowed player's self-healing effects to be benefited by allied or `PlayerControl=true` houses (by Ollerus)
384-
- Exclusive SuperWeapon Sidebar (by NetsuNegi & CrimRecya)
385-
- Customize the scatter caused by aircraft attack mission (by TaranDahl)
384+
- [Exclusive SuperWeapon Sidebar](User-Interface.md#superweapon-sidebar) (by NetsuNegi & CrimRecya)
385+
- [Customize the scatter caused by aircraft attack mission](Fixed-or-Improved-Logics.md#customize-the-scatter-caused-by-aircraft-attack-mission) (by TaranDahl)
386386
- [Customizable garrison and bunker properties](Fixed-or-Improved-Logics.md#customizable-garrison-and-bunker-properties) (by Otamaa)
387-
- [Disable DamageSound for buildings](Fixed-or-Improved-Logics.md#disable-damagesound) (by Otamaa)
388-
- [Power plant damage factor](Fixed-or-Improved-Logics#power-plant-damage-factor) (by Otamaa and Ollerus)
389-
- Customize whether `Crater=yes` animation would destroy tiberium (by TaranDahl)
387+
- [Disable `DamageSound` for buildings](Fixed-or-Improved-Logics.md#disable-damagesound) (by Otamaa)
388+
- [Power plant damage factor](Fixed-or-Improved-Logics.md#power-plant-damage-factor) (by Otamaa and Ollerus)
389+
- [Customize whether `Crater=yes` animation would destroy tiberium](Fixed-or-Improved-Logics.md#customize-whether-crater-yes-animation-would-destroy-tiberium) (by TaranDahl)
390390
- Weapon target filtering by health percentage (by NetsuNegi)
391-
- Turretless vehicles with `Voxel=no` support use `FireUp` like infantry (by FlyStar)
391+
- [Turretless vehicles with `Voxel=no` support use `FireUp` like infantry](New-or-Enhanced-Logics.md#turretless-shape-vehicle-fireup) (by FlyStar)
392392
393393
Vanilla fixes:
394394
- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)

0 commit comments

Comments
 (0)