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[Vanilla Fix] Fix incorrect damage area logic (#1707)
Fixed the issue that the widespread damage caused by detonation on the
bridge/ground cannot affect objects on the ground/bridge who are in the
opposite case.
---
- Perhaps WW wants to do some optimization, but obviously this is not
reasonable.
Copy file name to clipboardExpand all lines: CREDITS.md
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@@ -485,6 +485,7 @@ This page lists all the individual contributions to the project by their author.
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- Amphibious access vehicle
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- Fix an issue that spawned `Strafe` aircraft on aircraft carriers may not be able to return normally if aircraft carriers moved a short distance when the aircraft is landing
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- Exclusive SuperWeapon Sidebar
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- Fix an issue that the widespread damage caused by detonation on the bridge/ground cannot affect objects on the ground/bridge who are in the opposite case
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -230,6 +230,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Fixed the bug that uncontrolled scatter when elite techno attacked by aircraft or some unit try crush it.
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- Second weapon with `ElectricAssault=yes` will not unconditionally attack your building with `Overpowerable=yes`.
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- Infantry support `IsGattling=yes`.
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- Fixed the issue that the widespread damage caused by detonation on the bridge/ground cannot affect objects on the ground/bridge who are in the opposite case.
Copy file name to clipboardExpand all lines: docs/Whats-New.md
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@@ -413,6 +413,7 @@ Vanilla fixes:
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- Fixed an issue where airstrike flare line drawn to target at lower elevation would clip (by Starkku)
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- Fixed the bug that uncontrolled scatter when elite techno attacked by aircraft or some unit try crush it (by NetsuNegi)
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- Second weapon with `ElectricAssault=yes` will not unconditionally attack your building with `Overpowerable=yes` (by FlyStar)
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- Fixed the issue that the widespread damage caused by detonation on the bridge/ground cannot affect objects on the ground/bridge who are in the opposite case (by CrimRecya)
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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