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Add restored features to types of contributions (en)
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docs/Contributing.md

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@@ -25,6 +25,8 @@ To distribute the workload and make the project more manageable, we have establi
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- `T1` complexity by default
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- Unhardcodings/customizations - contributions that only make something customizable through the INI or other way (by the modder usually), without adding too much code to handle the customization
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- `T1` complexity by default
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- Restored featues (from TS, RA2 etc.), assuming no extra changes or additions apart from the ones necessary to function in YR with extensions (the reviewer has to verify that)
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- `T1` complexity by default
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- New features
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- Extensions of existing systems - add logic to existing systems, doesn't warrant it's own entity or type classes generally, but may introduce new hooks
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- Examples: feedback weapon logic, superweapon launch warhead logic, a new type of trajectory that uses existing custom trajectory framework, etc.

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