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- You can now have the briefing dialog screen show up on singleplayer campaign mission startup by setting `ShowBriefing` to true in map file's `[Basic]` section, or in the map file's section in `missionmd.ini` (latter takes precedence over former if available). This can be disabled by user by setting `ShowBriefing` to false in `RA2MD.INI`.
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-`BriefingTheme` (In order of precedence from highest to lowest: `missionmd.ini`, map file, side entry in `rulesmd.ini`) can be used to define a custom theme to play on this briefing screen. If not set, the loading screen theme will keep playing until the scenario starts properly.
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- You can now have the briefing dialog screen show up on singleplayer campaign mission startup by setting `ShowBriefing` to true in map file's `[Basic]` section, or in the map file's section in `missionmd.ini` (former takes precedence if available). This can be disabled by user by setting `ShowBriefing` to false in `RA2MD.INI`.
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-`BriefingTheme` (In order of precedence from highest to lowest: map file, `missionmd.ini`, side entry in `rulesmd.ini`) can be used to define a custom theme to play on this briefing screen. If not set, the loading screen theme will keep playing until the scenario starts properly.
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- String labels for the startup briefing dialog screen's resume button as well as the button's status bar text can be customized by setting `ShowBriefingResumeButtonLabel` and `ShowBriefingResumeButtonStatusLabel` respectively. They default to the same labels used by the briefing screen dialog when opened otherwise.
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@@ -21,6 +21,7 @@ You can use the migration utility (can be found on [Phobos supplementaries repo]
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#### From post-0.3 devbuilds
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- Parsing priority of `ShowBriefing` and `BriefingTheme` between map file and `missionmd.ini` has been switched (from latter taking priority over former to vice-versa) due to technical limitations and compatibility issues with spawner DLL.
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- Game will now produce fatal error with an error message if any of the files listed in `[$Include]` in any INI file do not exist.
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- Aircraft with weapons that have `Strafing.Shots` < 5 will now keep flying after last shot like those with `Strafing.Shots` >= 5 do. This delay can now be customized explicitly by setting `Strafing.EndDelay` on the weapon.
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- Selecting weapons other than primary against walls based on `Wall=true` on Warhead etc. now requires `[CombatDamage] -> AllowWeaponSelectAgainstWalls` to be set to true first.
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