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Remove section for currently non-existent hotfix from changelog
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docs/Whats-New.md

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@@ -364,12 +364,10 @@ Phobos fixes:
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- Fixed `Layer.UseObjectLayer=true` to work correctly for all cases where object changes layer (by Starkku)
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- Fixed floating point value parsing precision to match the game (by Starkku)
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- Fixed `DetonateOnAllMapObjects.RequireVerses` not considering shield armor types (by Starkku)
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</details>
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### 0.3.0.1
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Fixes / interactions with other extensions:
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- Fixed an issue introduced by Ares that caused `Grinding=true` building `ActiveAnim` to be incorrectly restored while `SpecialAnim` was playing and the building was sold, erased or destroyed (by Starkku)
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</details>
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### 0.3
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