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Increment VERSION_PATCH & adjust changelog
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docs/Whats-New.md

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Phobos fixes:
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- AttachEffect `DisableWeapons` no longer interferes with 'can this unit/building fire weapons?' checks for units/buildings with no weapons (by Starkku)
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- Fixed starting infantry being scattered randomly on game start instead of being grouped (by 11EJDE11, Belonit, Ollerus)
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- Fixed OverlayType `ZAdjust` as well as some shield & AttachEffect variables not being correctly saved & loaded (by Ollerus)
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- Fixed an issue with certain Warhead detonation features (f.ex `Crit.Warhead` without `Crit.Warhead.FullDetonation=true` not snapping on the intended target without `CellSpread`) (by Starkku)
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- Fixed an issue with `UndeploysInto.Sellable` (by TaranDahl)
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- Fixed an issue with `Powered`/`PoweredSpecial` building animation ownership change fix (by Trsdy)

src/Phobos.version.h

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#define VERSION_REVISION 0
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// Indicates Phobos-related bugfixes only
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#define VERSION_PATCH 0
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#define VERSION_PATCH 1
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#pragma endregion
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