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CREDITS.md

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@@ -506,6 +506,7 @@ This page lists all the individual contributions to the project by their author.
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- RadarInvisible for non-enemy house
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- Allow miners do area guard
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- Make harvesters do addtional scan after unload
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- Fix BalloonHover incorrectly considering ground factors when pathfinding
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- **tyuah8**:
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- Drive/Jumpjet/Ship/Teleport locomotor did not power on when it is un-piggybacked bugfix
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- Destroyed unit leaves sensors bugfix

docs/Fixed-or-Improved-Logics.md

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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it.
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- Fixed the issue where computer players did not search for new enemies after defeating them or forming alliances with them.
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- Fixed the bug that infantry ignored `Passengers` and `SizeLimit` when entering buildings.
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- Fixed the bug where technos with `BalloonHover=yes` incorrectly considered ground factors when setting the destination and distributing moving commands. Use `[General]->BalloonHoverPathingFix=true` to enable this fix.
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## Fixes / interactions with other extensions
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docs/Whats-New.md

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- Fixed the bug that buildings will always be tinted as airstrike owner (by NetsuNegi)
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- Fixed the issue where computer players did not search for new enemies after defeating them or forming alliances with them (by FlyStar)
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- Fixed the bug that infantry ignored `Passengers` and `SizeLimit` when entering buildings (by NetsuNegi)
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- Fix BalloonHover incorrectly considering ground factors when pathfinding
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)

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