Delayed mind control #1018
8abs
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Ideas and feedback
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This really could create lots of terror and joy in game. Like "There is a traitor but I don't know who he is, and I can't kill all of my units only to find them." |
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There are already ways to delay the mind control effect without Ivan Bombs: a slow projectile, PreImpactAnim, or a superweapon. If someone really wants to, they can simulate a traitor among enemy ranks with these (a superweapon that affects random units without any input on either side would be probably best suited for that). |
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Description
Realizing delayed mind control effect by using Ivan logic or other types of logic is still not possible. Basic thought is close to phobos create unit logic: warhead could memorize the owner, so that when it's due time, the target would be controlled using that stored owner information.
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