superweapon that fires trigger action 7 (reinforce team) #1033
McPwny
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Description
a logic from TS that is mostly unused in RA2 is that teamtypes with aircraft spawned with trigger action 7 will automatically spawn on a map edge, follow their script to the end, then autonomously leave the map and disappear. making a superweapon that does nothing more than fire reinforcement of a specific teamtype from ai.ini could capitalize off of this and allow for paradrop planes, dropships, and carryalls to spawn in and deliver reinforcements to the player; particularly if the script on the team uses 'moveto friendly buildingtype' to deliver units into the caller's base.
the drawback being that the broad use cases for this would be dependent on the modders proficiency at unit scripting.
example:
[SuperWeapon]
Type=Reinforce
ReinforceTeam= (a single teamtype from AI.ini)
INI code
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