Turret lock feature for turreted voxels units #1036
Crazybird2
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Ideas and feedback
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What a coincidence,that's exactly the function what i want to pull. Besides,Units with IsChargeTurret only fire Weapon1 and EliteWeapon1,which is a limitation or a shortcoming. IsChargeTurret=yes ;different charge turrets for different weapon ;Formula be like: |
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Description
turreted voxels vehicles can benefit from turret animation to create charging or recoil effects. I want to request a feature that allows you to lock the turret of of a voxels units in place but still be able to use the IsChargeTurret=yes and IsGattling=yes turret animation logic.
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