[New Feature] Multiple Voxel Turrets #887
nucspl
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Multiple features and settings expanding on the game's voxel turret definitions.
This is only a general idea, this doesn't necessarily cover everything, but it should be most of it.
Filenames to be read:
*tur/1, 2, 3... .vxl
*bar/1, 2, 3... .vxl
Should always read the numberless one first, so *tur is counted as 1, *tur1 is 2, and so on.
Rules Config:
Art Config:
MultiTurret
If both Primary and Secondary are assigned a common turret, that turret will turn when either weapon assigned acquires an eligible target like in vanilla.
In this example, Turrets 3 and 4 share both weapons and will turn accordingly.
Turret Facing Settings
Firing Styles:
Essentially how the turrets assigned under Primary/Secondary fire, firing from the first turret onward, last turret to first, or all at the same time.
This one's just an idea for later down the line once all the main parts have been implemented.
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