[New Feature] Disable Player-Owned objects from appearing on mini-map #931
SMxReaver
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Description:
In Yuri's Revenge, there is a tag (RadarInvisible=y/n, default n) which will not draw the dot for the unit on enemy minimaps. These units will always be drawn on player owned minimaps, a way to customize this to hide 0x0 buildings and dummy units would grant some additional options to modders abusing 0x0/unit/SW dummies to create new features.
Possible Implementation:
A tag to control whether or not a player-owned object is drawn on the minimap could look like:
[SOMETECHNO]
RadarInvisibleToOwner=y/n ;default n will owners of this object see the dot for the object on their minimap
Or maybe if there was some use-case for enabling the dot draw like we use on warheads to specify between enemy, ally, or owner minimaps. (For example, you could have a UnitDelivery SW drop a dummy 0x0 to grant an area debuff after a delay, but only allow for the player and his allies to see the minimap dot for the dummy building so players could attempt to plan ahead and use the power as an ambush)
[SOMETECHNO]
RadarInvisible.AffectsAllies=y/n ;will you and allies see these dots on minimap?
RadarInvisible.AffectsOwner=y/n ;will you see these dots on minimap?
RadarInvisible.AffectsEnemies=y/n ;will enemies see these dots on minimap?
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