[New Feature] (optional) range-based weapon-switching #942
TAK02
started this conversation in
Ideas and feedback
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Description:
I want to make a vehicle switch between a regular weapon with long range, and more special weapon with short range, but with KillDriver=yes attached to the Warhead.
I am unaware of how to achieve a high-damage KillDriver warhead via AttachAnim or other work-arounds, assuming those are even possible. If they are, please elaborate.
Possible Implementation: (toggle per-unit to prevent breaking every mod)
Additional info:
Ripped straight from PPM thread https://ppmforums.com/topic-45800/long-range-weapon-and-short-range-killdriver
Beta Was this translation helpful? Give feedback.
All reactions