[New Feature] Weapon Randomizer #982
DarkInsignia
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It'd be cool to have a way to let a unit cycle between several weapons based on chance.
Possible implemenations/ini tags could be:
RandomWeaponIndex = (Max random weapons)
RandomWeapon1 =
RandomWeapon2 =
RandomWeapon3 =
...
And so on.
Or you could just use the current Weapon1 = etc system of course.
Every weapon would have the same chance of being picked, dividing 100% by the amount recognized by the code. (combi of index and list of weapons)
Meaning if you have 5 weapons, every weapon has a chance of 20% of being picked.
It should switch weapon after the ROF value of the previous weapon has been reached.
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