Skip to content

Releases: Phobos-developers/Phobos

Build 25

12 Dec 22:16

Choose a tag to compare

Build 25 Pre-release
Pre-release

Changes are in comparison to build 24.

New:

  • Shield modification warheads (by Starkku)
  • Shield BreakWeapon & InitialStrength (by Starkku)
  • Weapon targeting filter improvements (by Starkku)
  • Secondary weapon fallback customization (by Starkku)
  • AreaFire weapon target customization (by Starkku)
  • Auto-firing TechnoType weapons (by Starkku)
  • Quicksave hotkey command (by secsome)
  • Save Game Trigger Action (by secsome)
  • Numeric Variables (by secsome)
  • TechnoType's tooltip would display it's build time now (by secsome)
  • Script Action 111 that un-register Team success, is just the opposite effect of Action 49 (by FS-21)
  • Shield absorption and passthrough customization (by Morton)
  • Limbo Delivery of buildings (by Morton)
  • Ore stage threshold for HideIfNoOre (by Otamaa)
  • Image reading in art rules for all TechnoTypes (by Morton)
  • Attached animation layer customization (by Starkku)
  • Jumpjet unit layer deviation customization (by Starkku)
  • IsSimpleDeployer deploy direction & animation customizations (by Starkku)
  • Customizable projectile gravity (by secsome)
  • CreateUnit improvements to account pathfinding (by Starkku)

Vanilla fixes:

  • Fixed temporal weapon crash under certain conditions where stack dump starts with 0051BB7D (by secsome)
  • Fixed the bug when retinting map lighting with a map action corrupted light sources (by secsome)
  • Fixed the bug that AITriggerTypes do not recognize building upgrades (by Uranusian)

Phobos fixes:

  • Fixed shields being able to take damage when the parent TechnoType was under effects of a Temporal Warhead (by Starkku)
  • Fixed crit issues again (by secsome)

Note that keys rulesmd.ini->[SOMEWARHEAD]->PenetratesShield and rulesmd.ini->[SOMEWARHEAD]->BreaksShield have been changed to Shield.Penetrate and Shield.Break, respectively.

Build 24

09 Oct 18:24

Choose a tag to compare

Build 24 Pre-release
Pre-release

Includes fixes from v0.2.2.2. Changes are in comparison to build 22 (dev. branch).

New:

  • Adds a "Load Game" button to the retry dialog on mission failure (by secsome)
  • Default disguise for individual InfantryTypes (by secsome)
  • XDrawOffset for animations (by Morton)
  • Customizable OpenTopped properties (by Otamaa)
  • Automatic Passenger Deletion (by FS-21)
  • Script Action 74 to 81 and 84 to 91 for new AI attacks (by FS-21)
  • Script Actions 82 & 83 for modifying AI Trigger Current Weight (by FS-21)
  • Script Action 92 for waiting & repeat the same new AI attack if no target was found (by FS-21)
  • Script Action 93 that modifies the Team's Trigger Weight when ends the new attack action (by FS-21)
  • Script Action 94 for picking a random script from a list (by FS-21)
  • Script Action 112 to regroup temporarily around the Team Leader (by FS-21)
  • Script Action 95 to 98 for new AI movements towards certain objects (by FS-21)
  • ObjectInfo now shows current Target and AI Trigger data (by FS-21)

Phobos fixes:

  • Fix JumpjetControls fix not properly working due to parsing order (by Uranusian)
  • Fixed and improved PowerPlantEnhancer (by secsome)

Vanilla fixes:

  • Fixed temporal weapon crash under certain conditions where stack dump starts with 0051BB7D (by secsome)

Release v0.2.2.2 (build 23)

19 Sep 20:18

Choose a tag to compare

Phobos fixes since v0.2.2.1:

  • Fixed shield type info not saving properly (by Uranusian)
  • Fixed extended building upgrades logic not properly interacting with Ares' BuildLimit check (by Uranusian)
  • Fix more random crashes for Cameo Priority (by Uranusian)
  • Fix aircraft weapons causing game freeze when burst index was not correctly reset after firing (by Starkku)

Release v0.2.2.1 (build 21)

22 Aug 12:24

Choose a tag to compare

Phobos fixes since v0.2.2:

  • Fixed random crashes about CameoPriority (by Uranusian)
  • Fixed trigger action 125 not functioning properly (by Uranusian)
  • Fixed area warhead detonation not falling back to firer house (by Otamaa)
  • RadSite hook adjustment for FootClass to support Ares RadImmune; also various fixes to radiation / desolators (by Otamaa)
  • Fixed Crit.Affects not functioning properly (by Uranusian)
  • Fixed improper upgrade owner transfer which resulted in built ally / enemy building upgrades keeping the player who built them alive (by Kerbiter)

Build 22

22 Aug 13:48

Choose a tag to compare

Build 22 Pre-release
Pre-release

This release also includes fixes from hotfix v0.2.2.1.

New changes since build 20:

  • Initial Strength for TechnoTypes (by Uranusian)
  • Re-enable obsolete JumpjetControls for TechnoTypes' default Jumpjet properties (by Uranusian)
  • Weapon targeting filter (by Uranusian)
  • Burst-specific FLHs for TechnoTypes (by Starkku)
  • Burst delays for weapons (by Starkku)
  • PowerPlant Enhancer (by secsome)
  • Unlimited Global / Local Variables (by secsome)
  • Allow NotHuman=yes infantry to use random Death anim sequence (by Otamaa)
  • Ability for warheads to trigger specific NotHuman=yes infantry Death anim sequence (by Otamaa)

Vanilla fixes:

  • Fixed DeathWeapon not detonating properly (by Uranusian)
  • Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
  • Fixed buildings with Naval=yes ignoring WaterBound=no to be forced to place onto water (by Uranusian)

Phobos fixes:

  • Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)

Version 0.2.2

31 Jul 18:32

Choose a tag to compare

See build 19 changelog.

Build 20

31 Jul 20:59

Choose a tag to compare

Build 20 Pre-release
Pre-release

New:

  • LaserTrails initial implementation (by Kerbiter, ChrisLv_CN)
  • Anim-to-Unit logic and ability to randomize DestroyAnim (by Otamaa)

Vanilla fixes:

  • Fixed laser drawing code to allow for thicker lasers in house color draw mode (by Kerbiter, ChrisLv_CN)

Build 19

25 Jul 21:30

Choose a tag to compare

Build 19 Pre-release
Pre-release

New changes since 0.2.1.1:

  • Customizable producing progress "bars" like CnC: Remastered did (by Uranusian)
  • Customizable cameo sorting priority (by Uranusian)
  • Customizable harvester ore gathering animation (by secsome, Uranusian)
  • Allow making technos unable to be issued with movement order (by Uranusian)

Vanilla fixes:

  • Fixed non-IME keyboard input to be working correctly for languages / keyboard layouts that use character ranges other than Basic Latin and Latin-1 Supplement (by Belonit)

Phobos fixes:

  • Fixed the critical damage logic not functioning properly (by Uranusian)
  • Fixed the bug when executing the stop command game crashes (by Uranusian)

Version 0.2.1.1 (build 18)

14 Jul 11:09

Choose a tag to compare

Phobos fixes since v0.2.1:

  • Fixed occasional crashes introduced by Speed=0 stationary vehicles code (by Starkku)

Version 0.2.1 (build 17)

13 Jul 19:00

Choose a tag to compare

New changes since v0.2:

  • Setting VehicleType Speed to 0 now makes game treat them as stationary (by Starkku)

Vanilla fixes:

  • Fixed the bug when after a failed placement the building/defence tab hotkeys won't trigger placement mode again (by Uranusian)
  • Fixed the bug when building with UndeployInto plays EVA_NewRallypointEstablished while undeploying (by secsome)

Phobos fixes:

  • Fixed the bug when trigger action 125 Build At... wasn't actually producing a building when the target cells were occupied (by secsome)