wonderful projects, thanks。
I have seen noita gdc talk and your answer for "rigidbody collision", and you said you have "pixel perfect player collision" . i wonder how you do that for realistic sand. for example:
- when people falling to sand, it will trap in it, and some sand will fly to the air
- when people move in sand, the speed will slow, and sand will also change
- when people swim in water, water will move
the way i can think is: make a mask image for the player, and when the pixel is player mask, it will do the logic, but how to do the logic(for example, player move in sand)