Skip to content

Commit 44716c5

Browse files
authored
Updated Depth-of-Field.md
Removed intro and linked to manual. Edited and styled the doc.
1 parent 8061880 commit 44716c5

File tree

1 file changed

+8
-12
lines changed

1 file changed

+8
-12
lines changed

Documentation~/Depth-of-Field.md

Lines changed: 8 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,6 @@
11
# Depth of Field
22

3-
**Depth of Field** is a common post-processing effect that simulates the focus properties of a camera lens. In real life, a camera can only focus sharply on an object at a specific distance; objects nearer or farther from the camera will be somewhat out of focus. The blurring not only gives a visual cue about an object’s distance but also introduces Bokeh which is the term for pleasing visual artifacts that appear around bright areas of the image as they fall out of focus.
4-
5-
6-
![](images/screenshot-dof.png)
7-
3+
**Depth of Field** is a post-processing effect that simulates the focus properties of a camera lens. To learn more about the Depth of Field effect, see the [Depth of Field](https://docs.unity3d.com/Manual/PostProcessing-DepthOfField.html) documentation in the Unity manual.
84

95

106
![](images/dof.png)
@@ -14,18 +10,18 @@
1410

1511
| Property | Function |
1612
| :-------------- | :------------------------------------------------------------ |
17-
| Focus Distance | Distance to the point of focus. |
18-
| Aperture | Ratio of the aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is. |
19-
| Focal Length | Distance between the lens and the film. The larger the value is, the shallower the depth of field is. |
20-
| Max Blur Size | Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects the performance (the larger the kernel is, the longer the GPU time is required). |
13+
| Focus Distance | Set the distance to the point of focus. |
14+
| Aperture | Set the ratio of the aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is. |
15+
| Focal Length | Set the distance between the lens and the film. The larger the value is, the shallower the depth of field is. |
16+
| Max Blur Size | Select the convolution kernel size of the bokeh filter from the dropdown. This setting determines the maximum radius of bokeh. It also affects the performance (the larger the kernel is, the longer the GPU time is required). |
2117

22-
### Performances
18+
### Performance
2319

24-
The speed of Depth of Field is tied to `Max Blur Size`. Using a value higher than `Medium` is only recommended for desktop computers and, depending on the post-processing budget of your game, consoles. Mobile platforms should stick to the lowest value.
20+
The speed of Depth of Field is tied to `Max Blur Size`. Only use a value higher than `Medium` if you are developing for desktop computers and, depending on the post-processing budget of your game, consoles. Use the lowest value when developing for mobile platforms.
2521

2622
### Requirements
2723

2824
- Depth texture
2925
- Shader Model 3.5
3026

31-
See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.
27+
See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.

0 commit comments

Comments
 (0)