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1 parent 110f53a commit dff4cfeCopy full SHA for dff4cfe
PostProcessing/Runtime/PostProcessLayer.cs
@@ -421,10 +421,13 @@ void OnPreCull()
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// when ResetProjectionMatrix() is called and will break transparent rendering if TAA
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// is switched off and the FOV or any other camera property changes.
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+ if (m_CurrentContext.IsTemporalAntialiasingActive())
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+ {
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#if UNITY_2018_2_OR_NEWER
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if (!m_Camera.usePhysicalProperties)
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#endif
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m_Camera.ResetProjectionMatrix();
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+ }
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m_Camera.nonJitteredProjectionMatrix = m_Camera.projectionMatrix;
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#if ENABLE_VR
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