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Config.h
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99 lines (96 loc) · 1.91 KB
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#include "imgui/imgui.h"
#include <Windows.h>
#include <string>
namespace Config
{
extern DWORD64 GTA5;
extern bool isSteam;
extern ImDrawList* draw_list;
namespace Menu
{
extern bool enabled;
extern bool unload;
extern bool watermark;
}
namespace Misc
{
extern std::string weapon1;
extern std::string weapon2;
extern std::string weapon3;
extern std::string weapon4;
extern std::string weapon5;
extern float x;
extern float y;
extern float z;
extern ImVec4 NameColor;
extern ImVec4 FOV;
extern ImVec4 BoxColor;
extern ImVec4 SkeletColor;
}
namespace Player
{
extern bool staticgodmode;
extern bool godmode;
extern bool invisible;
extern bool crosshair;
extern bool noclip;
extern bool seehealth;
extern bool coords;
extern int healkey;
extern int armorkey;
extern int repairkey;
extern int vehicleespnumber;
extern int objectespnumber;
extern int informationnumber;
extern int godmodenumber;
extern int invisiblenumber;
extern int crosshairnumber;
extern int nogravnumber;
extern int ragdollnumber;
extern int tptoway;
}
namespace Vehicle
{
extern int unlock_doors;
extern int autorepair;
extern int speedmultiplier;
extern int godmode;
}
namespace Weapon
{
extern int norecoilnumber;
extern int nospreadnumber;
extern int noreloadnumber;
extern int rapidefirenumber;
}
namespace ESP
{
extern int enabled;
extern int boxes;
extern int health;
extern int mode;
extern int name;
extern int skelet;
extern int distance;
}
namespace Aimbot
{
extern int aimkey;
extern int enablednumber;
extern int distancenumber;
extern int bonenumber;
extern int hardlocknumber;
extern int silentnumber;
extern int drawfownumber;
extern int fovnumber;
extern int smoothnumber;
extern int targetnumber;
}
namespace Others
{
extern const char* version;
extern bool fivem;
}
extern void Save(int i);
extern void Load(int i);
}