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I see there's no Vulkan back-end, but I believe it would be a great idea in many aspects:
- It's an API with concepts targeted to current gfx hardware designs, closer to Metal than to OpenGL.
- It's available on Windows, Linux, and MacOS (on MacOS you need the MoltenVK lib, which works on top of Metal, but I tried it and it works really great).
- Performance of OpenSubdiv should be better than with OpenGL.
- Gfx developers are progressively turning their eyes to Vulkan (just to put an example, even ImGui has a Vulkan back-end).
I'm going to start Vulkan back-ends for my projects in the upcoming months, so I'd like that OpenSubdiv will be supported on them too.
lin7sh, esummers, LapisSea, unreal-skif, NicTanghe and 1 moreunreal-skif and kohakukun
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