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3 | 3 | <head lang="en"> |
4 | 4 | <meta charset="UTF-8"> |
5 | 5 | <title>HTML GL demo</title> |
6 | | - <script src="../bower_components/promise-polyfill/Promise.min.js"></script> |
7 | | - <script src="../bower_components/webcomponents.js/CustomElements.min.js"></script> |
8 | | - <script src="./js/vendor/velocity.js"></script> |
9 | | - <script src="./js/vendor/html2canvas.js"></script> |
10 | | - <script src="../bower_components/pixi/bin/pixi.dev.js"></script> |
11 | | - <script src="../src/util.js"></script> |
12 | | - <script src="../src/gl-element-resolver.js"></script> |
13 | | - <script src="../src/gl-context.js"></script> |
14 | | - <script src="../src/images-loaded.js"></script> |
15 | | - <script src="../src/gl-element.js"></script> |
16 | 6 | </head> |
17 | | -<body> |
| 7 | +<body style="height: 1024px;"> |
18 | 8 | <h1>HTML GL demo</h1> |
19 | 9 | <html-gl> |
20 | 10 | This layer is rendered in <h1>WebGL</h1> <span style="color: red;">because</span> it have tag name <b>html-gl</b> |
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28 | 18 | <ul> |
29 | 19 | <li>Add retina support in order to avoid blurry content</li> |
30 | 20 | </ul> |
| 21 | +<script src="../bower_components/promise-polyfill/Promise.min.js"></script> |
| 22 | +<script src="../bower_components/webcomponents.js/CustomElements.min.js"></script> |
| 23 | +<script src="./js/vendor/velocity.js"></script> |
| 24 | +<script src="../../html2canvas/dist/html2canvas.js"></script> |
| 25 | +<script src="../bower_components/pixi/bin/pixi.js"></script> |
| 26 | +<script src="../src/util.js"></script> |
| 27 | +<script src="../src/gl-element-resolver.js"></script> |
| 28 | +<script src="../src/gl-context.js"></script> |
| 29 | +<script src="../src/images-loaded.js"></script> |
| 30 | +<script src="../src/gl-element.js"></script> |
31 | 31 | <script> |
32 | 32 | window.changeNodeContent = function () { |
33 | 33 | document.getElementsByTagName('html-gl')[0].textContent = 'Animation was smooth, was not it? This is a new content. It is still visible in dev tools, affects HTML layout and is rendered via WebGL.'; |
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