Star colors #97
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altoidaddict
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I'm having the same issue. It looks like the break happens when the Star constructor is called in stareffect.h . It calls MovingFadingPaletteObject without passing the color index, so when MovingFadingPaletteObject calls FadingPaletteObject, it defaults to 0 for the palette index, which is the first color in the array. At least, I think that's what's going on. |
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Either there is a code issue or I am missing something in the expectation of how rainbow colors are intended to function in the star effects, none of the following actually yield any rainbow colors, just red and white:
new StarryNightEffect("Rainbow Music Stars", RainbowColors_p, 2.0, 2, LINEARBLEND, 5.0, 0.0, 10.0), // Rainbow Music Star
new StarryNightEffect("Little Blooming Rainbow Stars", BlueColors_p, prob, 4, LINEARBLEND, 2.0, 0.0, mult), // Blooming
Little Rainbow Stars
new StarryNightEffect("Big Blooming Rainbow Stars", RainbowColors_p, 2, 12, LINEARBLEND, 1.0), // Blooming Rainbow Stars
Am I doing something wrong? I decided to do a fresh clone from git earlier today and can't seem to get anything other than red and white.
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