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Some small changes (#242)
* Update CANTLOGIN.md Signed-off-by: Soulfur <[email protected]> * Update JAVA-ARGS.md Signed-off-by: Soulfur <[email protected]> * Update OPTIMIZATION.md Signed-off-by: Soulfur <[email protected]> * Update FFMPEG.md Signed-off-by: Soulfur <[email protected]> * Update SHADERS.md Signed-off-by: Soulfur <[email protected]> * Update JAVA-ARGS.md Signed-off-by: Soulfur <[email protected]> * Update FFMPEG.md Signed-off-by: Soulfur <[email protected]> * Update INSTALLATIONOFMODSRPWORLDS.md Signed-off-by: Soulfur <[email protected]> --------- Signed-off-by: Soulfur <[email protected]>
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markdown/wiki/faq/CANTLOGIN.md

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To fix your issues with login, try logging into minecraft.net first, sometimes just logging into the site fixes the issue. If that does not fix it, check these things:
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a) you must own Minecraft: Java Edition
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b) you must have a username set (check this if you are using Xbox Game Pass)
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c) your account should not be a child member of a family, playing Minecraft like this only works on the official Minecraft Launcher for PC.
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d) if the error is different and links you somewhere, try following any steps on the site it links you to
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- [x] You must own a Minecraft: Java Edition licence.
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- [x] You must have a username set (check this if you are using Xbox Game Pass)
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- [x] Your account should not be a child member of a family, playing Minecraft like this only works on the official Minecraft Launcher for PC.
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- [x] If the error is different and links you somewhere, try following any steps on the site it links you to

markdown/wiki/faq/INSTALLATIONOFMODSRPWORLDS.md

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5. Inside you will find the `mods` folder.
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6. Paste your mods there.
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### File Structure:
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```
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.minecraft
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└─── mods
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│ - mod1.jar
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│ - mod2.jar
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│ ...
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```
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## Resource packs
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1. In the PojavLauncher menu, you will see "game directory" button, click it.
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2. You will be automatically redirected to `.minecraft` folder.
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pack.zip → pack.mcmeta
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pack (folder) → pack.mcmeta
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```
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.minecraft
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└─── resourcepacks
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│ ─ pack.zip
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└─── pack (folder)
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│ ─ pack.mcmeta
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│ ─ ...
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```
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## World
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The world cannot be zipped inside the saves folder.
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**Correct:**
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world (directory) → level.dat
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```
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.minecraft
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└─── saves
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└─── world (folder)
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│ level.dat
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│ ...
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```
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# Exporting videos with Replay Mod
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1. Download the ffmpeg binary [here](https://github.com/Khang-NT/ffmpeg-binary-android/releases/tag/2018-07-31). Choose one based on your device’s architecture.
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- (For GitHub builds) Due to the limit of Replay’s command window, you'll need to rename the executable to a short name, like -> `:fr:`. Let’s call it `<exec_name>`.
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2. Install an APK Editor from Google Play or anywhere else (Make sure to use safe sources such as APKPure).
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3. Follow the instructions of the app to add the executable to `/lib/<device_architecture>` folder of the APK. Then build the APK and install it.
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- (Required for a clean install) Install required mods (Forge, Replay Mod).
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4. Now launch Minecraft. We're not done yet, so force close it after launching.
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5. Find latestlog.txt.
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- Open it and find this line: `Added custom env: POJAV_NATIVEDIR=<directory>`.
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- Copy the `<directory>` part.
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6. Launch the game again, go to Replay Viewer and load the replay you want to export.
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7. Follow Replay’s instructions to add keyframes, then (press T show mouse cursor and) click at `Render Camera Path`.
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8. Scroll to the bottom, paste the text you copied in step 5 into the first command line window, then write `/<exec_name>` (step 1) at the end of the text line.
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9. Tap `Render` and enjoy your video.
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Pojavlauncherteam has worked hard for to allow replay mod rendering to work on your device. Here is how you export a video with replay mod
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1. Download and Install the Pojav's FFMPEG Plugin [Link](https://github.com/PojavLauncherTeam/FFmpegPlugin)
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2. Open the replay mod and select the replay you want to render.
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3. Finally render the replay file
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![image](https://github.com/user-attachments/assets/acd2a5bd-ee64-4ab0-a01e-7a68b7e42cfc)

markdown/wiki/faq/android/SHADERS.md

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# Shaders
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The LTW renderer brings up a huge shader compatibility, which means Pojavlauncher now supports shaders made for Iris or Optifine.
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### Known Issues
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### Open4ES
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- Famous shaders (e.g. SEUS), which are converted to work with GL4ES.
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- Open4ES GitHub repository [here](https://github.com/Open4Es/Open4Es-Shader-Android).
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# Adding custom Java arguments
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# Adding custom Java arguments
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## To add a JVM Argument
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1. Select the profile you want to add JVM arguments.
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2. Tap on JVM Arguments.
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3. Fill in with the relevant JVM arguments you like.
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4. Finally Save the Profile by clicking on Save button.
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![1737452003507421707442135702385](https://github.com/user-attachments/assets/3acb95bd-7ae2-49e2-a540-00e11fe0ed1b)
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## Some Common JVM Arguments
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`-XX:ActiveProcessorCount=8` helps if your SoC cores are not detected properly in Minecraft
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(if Minecraft is reporting CPU as 5x null or 9x null)
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`-Dsodium.checks.issue2561=false` Fixes some of the common crashes that could occur when using LTW renderer along with sodium

markdown/wiki/going_further/OPTIMIZATION.md

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- Depending on what Minecraft version you mainly use, get the specific OptiFine for it. Let's say; I play 1.12.2, so I'll get the latest 1.12.2 OptiFine available.
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![1.12.2OFSc](https://media.discordapp.net/attachments/955349865758601266/1035479282627137576/Screenshot_2022-10-28_17-03-03.png)
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## Sodium
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## "Optimizing" ModPacks
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## JVM Arguments
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## Get the most of your device
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A github issue has been raised which consists of the ways to get the highest fps possible. [Click Here](https://github.com/PojavLauncherTeam/PojavLauncher/issues/6432)

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