Releases: PolyMeilex/Neothesia
Releases · PolyMeilex/Neothesia
v0.0.11
- Update wgpu 0.11.0
v0.0.10
- Wgpu update
- Notes should no longer be cut near the keyboard on Windows
v0.0.9
- Notes are no longer visible under keyboard
- Shortened successive notes to create small gap, and make it easier to see that note was repeated
Color schema is now available in setting.ron (file created automatically after first launch of neothesia)
Config(
color_schema: [
(
base: (93, 188, 255), // Color of white keys
dark: (48, 124, 255), // Color of black keys
),
(
base: (210, 89, 222),
dark: (125, 69, 134),
),
],
background_color: (0, 0, 0)
)How to get working audio out: (on Macos audio out is included out of the box)
- download default.sf2 (link)
- Place default.sf2 in the same dir as executable (to make it a default one)
- Or select any sf2 file from the in-app menu
v0.0.8
- App exit is now a lot more user-friendly.
- Build in synth is now a default output, if you need
no outit is still there but at the end of outputs list
How to get working audio out: (on Macos audio out is included out of the box)
- download
default.sf2(link) - Place
default.sf2in the same dir as executable (to make it a default one) - Or select any sf2 file from the in-app menu
v0.0.7
- File dialog on macos should now work
Ftoggles full-screen now- Holding
Left/Rightrewinds (shiftmakes it faster) Up/Downchanges the speed (shiftmakes it faster)- All outputs are now muted when
rewind/pause/resume/etc is in progress, so notes are no longer played multiple times when pausing or rewinding -/+keys adjust sound offset/delay (shiftmakes it faster)
EDIT: chmod +x no longer needed.
EDIT2: MacOs build has default.sf2 build in now
How to get working audio out: (on Macos audio out is included out of the box)
- download
default.sf2 - Place
default.sf2in the same dir as executable (to make it a default one) - Or select any sf2 file from the in-app menu
v0.0.6
Audio out using soundfonts is here!!!
- Place
default.sf2in the same dir as executable (to make it a default one) - Or select any
sf2file from the in-app menu
v0.0.5
Fixed note timing regression caused by 0.0.4
On Linux and macOS you probably need to run chmod +x on those executables, to run them
v0.0.4
On Linux and macOS you probably need to run chmod +x on those executables, to run them
v0.0.3
- Windows build should be more responsive now
- it should no longer hang with "program is not responding" message
- window decorations are reacting to inputs again ( thanks to switch to NFD2 )
- Added some animated transitions
On Linux and macOS you probably need to run chmod +x on those executables, to run them
WGPU Builds
First working version with support for DX12, Vulkan, and Metal, thought Wgpu
On Linux and macOS you probably need to run chmod +x on those executables, to run them