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Adjusted max tier naming
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src/Managers/Main.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
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namespace PolyMod.Managers;
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public static class Main
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{
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internal const int maxTechTier = 100;
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internal const int MAX_TECH_TIER = 100;
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internal static readonly Stopwatch stopwatch = new();
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internal static bool fullyInitialized;
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internal static bool dependencyCycle;
@@ -150,7 +150,7 @@ internal static void Load(JObject gameLogicdata)
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}
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}
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TechItem.techTierFirebaseId.Clear();
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for (int i = 0; i <= maxTechTier; i++)
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for (int i = 0; i <= MAX_TECH_TIER; i++)
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{
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TechItem.techTierFirebaseId.Add($"tech_research_{i}");
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}

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