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Currently it is way too complicated to do many things and we really just want to simplify things in general.
Firstly, render cores are a complicated mess. We should take an approach with a plane system similar to byond where:
- By default rendering to a plane will just draw the item with a default render core setting
- You can hook onto each plane by its integer value and add in custom rendering behaviours and special effects (change the plane shader etc.)
- You can tell the plane to not render at all and instead draw to a surface which can be used somewhere else.
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