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Bone missing & wrong root rotation? #7

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@TempContainer

I'm not sure whether it's appropriate to post here but it might be the cause. I use this tool to extract souls game (especially Sekiro) animations. In DSAS one can check out the animation and every bone of characters. For example, Wolf has some bones called Blade01 Blade02, Box01 Box02 and they have transformations but when converting it to glb it seems that these bones are all missing. A lot of other bones under master are missing too, it's not a broblem though as they don't have any transformations. Another problem is that the root bone (master) rotation is not right, it seems the tool is not parsing the data correctly. It doesn't look the same as in DSAS.
Again, I am not certain that these issues are caused by this tool, but some people and I have encountered such problems, and after elimination, we can only tentatively attribute them to this. Please let me know if I am wrong.

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