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readme.md

Description | 內容

When rescue vehicle arrived and a timer will display how many time left before vehicle leaving. If a player is not on rescue vehicle or zone, slay him.

  • Video | 影片展示

  • Image | 圖示

    • Nuke explosion (核彈爆炸)
      l4d_rescue_vehicle_leave_timer_1
  • How does it work?
    • When rescue vehicle arrived and a timer will display how many time left before vehicle leaving
    • The plugin supports all valve maps and all custom maps.
    • If the map finale is sacrifice, disable this plugin.
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/l4d_rescue_vehicle_leave_timer.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d_rescue_vehicle_leave_timer_allow "1"
      
      // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
      l4d_rescue_vehicle_leave_timer_modes ""
      
      // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
      l4d_rescue_vehicle_leave_timer_modes_off ""
      
      // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
      l4d_rescue_vehicle_leave_timer_modes_tog "0"
      
      // Changes how count down tumer hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text)
      l4d_rescue_vehicle_leave_timer_announce_type "2"
      
      // Default time to escape.
      l4d_rescue_vehicle_leave_timer_escape_time_default "60"
      
      // (L4D2) If 1, Enable AirStrike (explosion, missile, jets, fire)
      l4d_rescue_vehicle_leave_timer_airstrike_enable "1"
  • Command | 命令

    None

  • Apply to | 適用於

    L4D1
    L4D2
    
  • Translation Support | 支援翻譯
    English
    繁體中文
    简体中文
    Русский
    
  • Related | 相關插件
    1. lockdown_system-l4d2: Locks Saferoom Door Until Someone Opens It.

      倖存者必須等待時間到並合力對抗屍潮與Tank才能打開終點安全門

    2. l4d2_final_rescue_arrive_time: Increase the finale rescue time, survivors must hold up until time passed

      增加最後救援的防守時間,倖存者必須等待時間結束,救援載具才會來臨

    3. l4d_elevator_getin_timer: When someone presses the elevator button or enters the CEDA Trailer, a timer will display how many time left. If a player is not inside the evelator/CEDA Trailer, slay him

      當有人按下電梯按鈕或是進入CEDA大拖車時,開始倒數計時,未在時間內進入電梯或CEDA大拖車的玩家將處死

  • Changelog | 版本日誌
    • v2.2 (2024-11-25)

      • Update gamedata
      • Support L4D1 again
      • Change method to detect if player is in rescue vehicle
    • v2.1 (2024-9-14)

      • Add gamedata
    • v2.0 (2024-6-23)

    • v1.9 (2024-1-20)

      • Fix some custom maps not working
    • v1.8 (2023-10-21)

      • New method to detect if player is in rescue vehicle
      • Remove gamedata
    • v1.7 (2023-6-20)

      • Require lef4dhooks v1.33 or above
    • v1.6 (2023-4-4)

      • Add a cvar to enable or disable AirStrike (explosion, missile, jets, fire)
    • v1.5 (2023-3-21)

    • v1.4


中文說明

救援來臨之後,未在時間內上救援載具逃亡的玩家將處死

  • 原理

    • 當最後一關救援載具來臨時,顯示逃亡倒數剩餘時間
    • 沒有上救援載具的玩家將會被處死
  • 注意事項

    • 此插件適用所有官方地圖與三方圖
    • 不適用有犧牲結局的救援地圖
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_rescue_vehicle_leave_timer.cfg
      // 0=關閉插件, 1=啟動插件
      l4d_rescue_vehicle_leave_timer_allow "1"
      
      // 什麼模式下啟動此插件, 逗號區隔 (無空白). (留白 = 所有模式)
      l4d_rescue_vehicle_leave_timer_modes ""
      
      // 什麼模式下關閉此插件, 逗號區隔 (無空白). (留白 = 無)
      l4d_rescue_vehicle_leave_timer_modes_off ""
      
      // 什麼模式下啟動此插件. 0=所有模式, 1=戰役, 2=生存, 4=對抗, 8=清道夫. 請將數字相加起來
      l4d_rescue_vehicle_leave_timer_modes_tog "0"
      
      // 倒數提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
      l4d_rescue_vehicle_leave_timer_announce_type "2"
      
      // 逃亡倒數時間
      l4d_rescue_vehicle_leave_timer_escape_time_default "60"
      
      // (L4D2) 為1時,啟用空軍轟炸特效 (爆炸, 導彈, 噴射機, 火焰....)
      // (L4D2) 為0時,關閉空軍轟炸,避免太lag
      l4d_rescue_vehicle_leave_timer_airstrike_enable "1"