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Trading.java
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137 lines (119 loc) · 5.34 KB
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package com.jadventure.game;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.jadventure.game.entities.Entity;
import com.jadventure.game.entities.NPC;
import com.jadventure.game.entities.Player;
import com.jadventure.game.items.Item;
import com.jadventure.game.menus.MenuItem;
import com.jadventure.game.menus.Menus;
import com.jadventure.game.repository.ItemRepository;
import com.jadventure.game.queueprovider.QueueProvider;
public class Trading {
NPC npc;
Player player;
ItemRepository itemRepo = GameBeans.getItemRepository();
public Trading(NPC npc, Player player) {
this.npc = npc;
this.player = player;
}
public void trade(boolean buy, boolean sell) {
List<MenuItem> tradeList = new ArrayList<>();
String buyCommand = "Buy from " + npc.getName();
String sellCommand = "Sell to " + npc.getName();
if (buy) {
tradeList.add(new MenuItem(buyCommand, null));
}
if (sell) {
tradeList.add(new MenuItem(sellCommand, null));
}
tradeList.add(new MenuItem("Exit", null));
Menus tradeMenu = new Menus();
MenuItem response = tradeMenu.displayMenu(tradeList);
String command = response.getCommand();
if (command.equals(buyCommand) && buy) {
playerBuy();
} else if (command.equals(sellCommand) && sell) {
playerSell();
} else if (command.equals("Exit")) {
return;
}
trade(buy, sell);
}
public void playerBuy() {
QueueProvider.getInstance().offer(npc.getName() + "'s items:\t" + npc.getName() + "'s gold:" + npc.getGold() + "\n");
QueueProvider.getInstance().offer(npc.getStorage().displayWithValue(0, 0));
QueueProvider.getInstance().offer("You have " + player.getGold() + " gold coins.\nWhat do you want to buy?");
String itemName = QueueProvider.getInstance().take();
if ("exit".equals(itemName) || "back".equals(itemName)) {
return;
}
Item item = tradeItem(npc, player, itemName);
if (item != null) {
if (item != itemRepo.getItem("empty")) {
QueueProvider.getInstance().offer("You have bought a " + item.getName() + " for " + item.getProperties().get("value") + " gold coins.");
QueueProvider.getInstance().offer("You now have " + player.getGold() + " gold coins remaining.");
}
else {
QueueProvider.getInstance().offer("You do not have enough money!");
}
} else {
QueueProvider.getInstance().offer("Either this item doesn't exist or this character does not own that item");
}
}
public void playerSell() {
QueueProvider.getInstance().offer(player.getName() + "'s items:\t" + npc.getName() + "'s gold:" + npc.getGold() + "\n");
QueueProvider.getInstance().offer(player.getStorage().displayWithValue(player.getLuck(), player.getIntelligence()));
QueueProvider.getInstance().offer("You have " + player.getGold() + " gold coins.\nWhat do you want to sell?");
String itemName = QueueProvider.getInstance().take();
if ("exit".equals(itemName) || "back".equals(itemName)) {
return;
}
int goldBefore = player.getGold();
Item item = tradeItem(player, npc, itemName);
if (item != null) {
if (item != itemRepo.getItem("empty")) {
QueueProvider.getInstance().offer("You have sold a " + item.getName() + " for " + (player.getGold() - goldBefore) + " gold coins.");
QueueProvider.getInstance().offer("You now have " + player.getGold() + " gold coins remaining.");
}
else {
QueueProvider.getInstance().offer(npc.getName() + " does not have enough money!");
}
} else {
QueueProvider.getInstance().offer("Either this item doesn't exist or this character does not own that item");
}
}
private Item tradeItem(Entity seller, Entity buyer, String itemName) {
List<Item> itemList = seller.getStorage().getItems();
Map<String, String> itemIds = new HashMap<>();
Map<String, Integer> itemValues = new HashMap<>();
Map<String, Item> itemIdtoItem = new HashMap<>();
for (Item item : itemList) {
String name = item.getName();
String id = item.getId();
int value = item.getProperties().get("value");
itemIds.put(name, id);
itemValues.put(id, value);
itemIdtoItem.put(id, item);
}
if (itemIds.containsKey(itemName)) {
int itemValue = itemValues.get(itemIds.get(itemName));
Item item = itemIdtoItem.get(itemIds.get(itemName));
if(seller instanceof Player){
itemValue = (int)((0.5+0.02*(seller.getIntelligence()+seller.getLuck()))*itemValue);
}
if (buyer.getGold() < itemValue) {
return itemRepo.getItem("empty");
}
buyer.addItemToStorage(item);
buyer.setGold(buyer.getGold() - itemValue);
seller.setGold(seller.getGold() + itemValue);
seller.removeItemFromStorage(item);
return item;
} else {
return null;
}
}
}