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# Sets the sea level for altitude modifier calculations
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I:"Altitude Modifier: Sea Level"=64
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# Fixes the interaction of iron canteens with rain collectors
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B:"Iron Canteen Interaction Fix"=true
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}
@@ -479,7 +480,7 @@ general {
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"effortless building" {
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# Fixes Effortless Building ignoring Metadata when checking for items in inventory
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B:"Block Transmutation Fix"=false
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B:"Block Transmutation Fix"=true
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}
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mrtjpcore {
@@ -494,6 +495,9 @@ general {
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# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
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B:"Downgrade Missing Player Log Level"=true
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# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
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B:"Fix Division By Zero Crystal Tool"=true
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# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
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B:"Sooty Marble Rendering Fix"=true
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}
@@ -529,11 +533,6 @@ general {
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B:"Last Stand Trigger Fix"=true
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}
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opencomputers {
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# Fixes network ByteBuf leaks from PacketHandler
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B:"Packet Leak Fix"=true
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}
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-
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"requious frakto" {
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# Fixes server world being leaked to various particles
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B:"Particle Fixes"=true
@@ -560,8 +559,17 @@ general {
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}
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"ender io" {
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# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
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B:"Fix Chorus Farming StackOverflow"=true
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# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
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B:"Fix Soul Binder JEI Appearance"=true
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# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
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B:"Replace Obelisk Renderer"=true
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# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
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B:"Save Filter Cycle Buttons Properly"=true
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}
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"in control!" {
@@ -585,6 +593,27 @@ general {
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B:"Cleanup Simulated Kills"=true
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}
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"better with mods" {
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# Fixes BWM beacons reading null tags from vanilla beacons
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B:"Beacon NBT Loading Fix"=true
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}
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evilcraft {
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# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
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B:"Vengeance Spirit Regex Cache"=true
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}
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"modular magic" {
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# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
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B:"Fix Null Ingredient"=false
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}
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mmmmmmmmmmmm {
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# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
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# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
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