@@ -258,7 +258,7 @@ void GeneralWidget::AddDescriptions()
258258 " <br><br><b>Custom (Stretch)</b>: Similar to `Custom`, but stretches the image to the "
259259 " specified aspect ratio. This will usually distort the image's proportions, and should not "
260260 " be used under normal circumstances."
261- " <br><br><dolphin_emphasis>If unsure, select Auto .</dolphin_emphasis>" );
261+ " <br><br><dolphin_emphasis>If unsure, select Force 69:40 (P+ Widescreen) .</dolphin_emphasis>" );
262262 static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP (
263263 " Waits for vertical blanks in order to prevent tearing.<br><br>Decreases performance "
264264 " if emulation speed is below 100%.<br><br><dolphin_emphasis>If unsure, leave "
@@ -267,7 +267,7 @@ void GeneralWidget::AddDescriptions()
267267 static const char TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION[] =
268268 QT_TR_NOOP (" Ubershaders are never used. Stuttering will occur during shader "
269269 " compilation, but GPU demands are low.<br><br>Recommended for low-end hardware. "
270- " <br><br><dolphin_emphasis>If unsure, select this mode .</dolphin_emphasis>" );
270+ " <br><br><dolphin_emphasis>Not recommended, use other options .</dolphin_emphasis>" );
271271 // The "very powerful GPU" mention below is by 2021 PC GPU standards
272272 static const char TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION[] = QT_TR_NOOP (
273273 " Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
@@ -282,15 +282,15 @@ void GeneralWidget::AddDescriptions()
282282 static const char TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION[] = QT_TR_NOOP (
283283 " Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
284284 " scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
285- " effects.<br><br><dolphin_emphasis>Not recommended, only use if the other "
286- " options give poor results .</dolphin_emphasis>" );
285+ " effects.<br><br><dolphin_emphasis>Use this option if you encounter excessive stuttering "
286+ " with other options .</dolphin_emphasis>" );
287287 static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
288288 QT_TR_NOOP (" Waits for all shaders to finish compiling before starting a game. Enabling this "
289289 " option may reduce stuttering or hitching for a short time after the game is "
290290 " started, at the cost of a longer delay before the game starts. For systems with "
291291 " two or fewer cores, it is recommended to enable this option, as a large shader "
292292 " queue may reduce frame rates.<br><br><dolphin_emphasis>Otherwise, if "
293- " unsure, leave this unchecked .</dolphin_emphasis>" );
293+ " unsure, leave this checked .</dolphin_emphasis>" );
294294
295295 m_backend_combo->SetTitle (tr (" Backend" ));
296296 m_backend_combo->SetDescription (
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