1+ echo " \" In this world of madness, It' s or be killed...\" "
2+ echo "Welcome to the Insanity difficulty. Good luck, and stay alive..."
3+ echo "Script Created by Roon / Source Code: https://github.com/Project-Unison/OC-Insanity (Licensed under MIT License)"
4+
5+ // ===========
6+ // NPCs
7+ // ============
8+ // Barnacle
9+ sk_barnacle_health "105"
10+
11+ // Barney
12+ sk_barney_health "35"
13+
14+ // Bullseye
15+ sk_bullseye_health "105"
16+
17+ // Citizen
18+ sk_citizen_health "40"
19+
20+ // Combine Soldier
21+ sk_combine_s_health "150"
22+ sk_combine_s_kick "30"
23+
24+ // Combine Guard
25+ sk_combine_guard_health "210"
26+ sk_combine_guard_kick "45"
27+
28+ // strider
29+ sk_strider_health "1050"
30+ sk_strider_num_missiles1 "15"
31+ sk_strider_num_missiles2 "15"
32+ sk_strider_num_missiles3 "15"
33+
34+ // Headcrab
35+ sk_headcrab_health "30"
36+ sk_headcrab_melee_dmg "15"
37+
38+ // Fast Headcrab
39+ sk_headcrab_fast_health "30"
40+
41+ // Poison Headcrab
42+ sk_headcrab_poison_health "105"
43+
44+ // Manhack
45+ sk_manhack_health "75"
46+ sk_manhack_melee_dmg "60"
47+
48+ // Metropolice
49+ sk_metropolice_health "120"
50+ sk_metropolice_stitch_reaction "0.5"
51+ sk_metropolice_stitch_tight_hitcount "6"
52+ sk_metropolice_stitch_at_hitcount "3"
53+ sk_metropolice_stitch_behind_hitcount "9"
54+ sk_metropolice_stitch_along_hitcount "6"
55+
56+ // Rollermine
57+ sk_rollermine_shock "30"
58+ sk_rollermine_stun_delay "1"
59+ sk_rollermine_vehicle_intercept "1"
60+
61+ // Scanner (City)
62+ sk_scanner_health "90"
63+ sk_scanner_dmg_dive "75"
64+
65+ // Stalker
66+ sk_stalker_health "150"
67+ sk_stalker_melee_dmg "15"
68+
69+ // Vortigaunt
70+ sk_vortigaunt_health "300"
71+ sk_vortigaunt_dmg_claw "30"
72+ sk_vortigaunt_dmg_rake "75"
73+ sk_vortigaunt_dmg_zap "60"
74+ sk_vortigaunt_enemy_dmg_zap "60"
75+ sk_vortigaunt_armor_charge "100"
76+
77+ // Zombie
78+ sk_zombie_health "150"
79+ sk_zombie_dmg_one_slash "30"
80+ sk_zombie_dmg_both_slash "75"
81+
82+ // Poison Zombie
83+ sk_zombie_poison_health "525"
84+ sk_zombie_poison_dmg_spit "60"
85+
86+ // Zombine
87+ sk_zombie_soldier_health "300"
88+ //sk_zombine_dmg_one_slash "45"
89+ //sk_zombine_dmg_both_slash "90"
90+
91+ // Fast Zombie
92+ sk_fastzombie_health "150"
93+ sk_fastzombie_dmg_claw "12"
94+ sk_fastzombie_dmg_leap "21"
95+
96+ //Antlion
97+ sk_antlion_health "90"
98+ sk_antlion_swipe_damage "15"
99+ sk_antlion_jump_damage "15"
100+
101+ //Antlion Guard
102+ sk_antlionguard_health "1500"
103+ sk_antlionguard_dmg_charge "60"
104+ sk_antlionguard_dmg_shove "30"
105+
106+ //Ichthyosaur
107+ sk_ichthyosaur_health "600"
108+ sk_ichthyosaur_melee_dmg "24"
109+
110+ // Combine Gunship
111+ sk_gunship_burst_size "45"
112+ sk_gunship_health_increments "15"
113+ sk_npc_dmg_gunship "120"
114+ sk_npc_dmg_gunship_to_plr "9"
115+
116+ // Combine Helicopter
117+ sk_npc_dmg_helicopter "18"
118+ sk_npc_dmg_helicopter_to_plr "9"
119+ sk_helicopter_grenadedamage "90"
120+ sk_helicopter_grenaderadius "275"
121+ sk_helicopter_grenadeforce "55000"
122+
123+ // Combine Dropship
124+ sk_npc_dmg_dropship "6"
125+
126+ // Combine APC
127+ sk_apc_health "2250"
128+ sk_apc_missile_damage "240"
129+
130+
131+ // =================
132+ // EPISODE 2
133+ // =================
134+
135+ ai_enable_fear_behavior "1"
136+
137+ // Antlion air attack
138+ sk_antlion_air_attack_dmg "30"
139+
140+ // Antlion worker
141+ sk_antlion_worker_spit_speed "1800"
142+ sk_antlion_worker_health "180"
143+
144+ // Vortigaunt charge limit
145+ sk_vortigaunt_armor_charge_per_token "20"
146+
147+ // Poison headcrab
148+ sk_headcrab_poison_npc_damage "60.0"
149+
150+ // advisor
151+ sk_advisor_health "3000"
152+
153+ // hunter
154+ sk_hunter_health "630"
155+ sk_hunter_dmg_flechette "12"
156+ sk_hunter_flechette_explode_dmg "36"
157+ sk_hunter_flechette_explode_radius "128"
158+ sk_hunter_dmg_one_slash "60"
159+ sk_hunter_dmg_charge "60"
160+
161+
162+ // =================
163+ // PLAYER WEAPONS MAX AMMO
164+ // =================
165+
166+ sk_max_ar2 "60"
167+ sk_max_alyxgun "150"
168+ sk_max_pistol "150"
169+ sk_max_357 "12"
170+ sk_max_crossbow "10"
171+ sk_max_buckshot "30"
172+ sk_max_rpg_round "3"
173+ sk_max_smg1_grenade "3"
174+ sk_max_sniper_round "30"
175+ sk_max_grenade "5"
176+ sk_max_ar2_altfire "3"
177+ sk_max_smg1 "225"
178+ sk_max_gauss_round "150"
179+
180+ sk_plr_dmg_gauss "18"
181+ sk_plr_max_dmg_gauss "250"
182+
183+ // =================
184+ // NPC WEAPONS
185+ // =================
186+
187+ sk_npc_dmg_ar2 "3"
188+ sk_npc_dmg_alyxgun "3"
189+ sk_npc_dmg_pistol "3"
190+ sk_npc_dmg_smg1 "3"
191+ sk_npc_dmg_buckshot "3"
192+ sk_npc_dmg_rpg_round "50"
193+ sk_npc_dmg_smg1_grenade "50"
194+ sk_npc_dmg_sniper_round "100"
195+ sk_npc_dmg_357 "30"
196+ sk_npc_dmg_crossbow "10"
197+ sk_npc_dmg_airboat "3"
198+ sk_dmg_sniper_penetrate_npc "100"
199+ sk_npc_dmg_grenade "75"
200+ sk_npc_dmg_crowbar "5"
201+ sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
202+ sk_npc_dmg_fraggrenade "75"
203+ sk_fraggrenade_radius "250"
204+
205+ // =================
206+ // OTHER STATS
207+ // =================
208+
209+ // HEALTH/SUIT CHARGE DISTRIBUTION
210+ sk_suitcharger "50"
211+ sk_suitcharger_citadel "250"
212+ sk_suitcharger_citadel_maxarmor "100"
213+ sk_battery "15"
214+ sk_healthcharger "25"
215+ sk_healthkit "15"
216+ sk_healthvial "5"
217+
218+ // Combine balls
219+ sk_combineball_seek_angle "15"
220+ sk_combineball_guidefactor "1.0"
221+
222+ // NPC damage adjusters
223+ sk_npc_head "4"
224+ sk_npc_chest "0.5"
225+ sk_npc_stomach "0.5"
226+ sk_npc_arm "0.25"
227+ sk_npc_leg "0.25"
228+
229+ // player damage adjusters
230+ sk_player_head "4"
231+ sk_player_chest "0.5"
232+ sk_player_stomach "0.5"
233+ sk_player_arm "0.25"
234+ sk_player_leg "0.25"
235+
236+ // Allies
237+ sk_ally_regen_time "0.15"
238+
239+ // Damage scale for damage inflicted by the player on each skill level.
240+ sk_hl2mp_dmg_inflict_scale1 "1"
241+ sk_hl2mp_dmg_inflict_scale2 "1"
242+ sk_hl2mp_dmg_inflict_scale3 "1"
243+
244+ // Damage scale for damage taken by the player on each skill level.
245+ sk_hl2mp_dmg_take_scale1 "1"
246+ sk_hl2mp_dmg_take_scale2 "1"
247+ sk_hl2mp_dmg_take_scale3 "1"
248+
249+
250+ // =======================
251+ // OBSIDIAN CONFLICT
252+ // =======================
253+
254+ // ========
255+ // Weapons
256+ // ========
257+ sk_auto_reload_time "10000"
258+
259+
260+ // =====
261+ // NPCS
262+ // =====
263+
264+ // Gargantua
265+ sk_gargantua_health "2400"
266+ sk_gargantua_dmg_slash "90"
267+ sk_gargantua_dmg_fire "9"
268+ sk_gargantua_dmg_stomp "180"
269+
270+ // Snark
271+ sk_snark_health "6"
272+ sk_snark_dmg_bite "30"
273+ sk_snark_dmg_pop "15"
274+
275+ // Manhack Weapon
276+ sk_friendly_manhack_health "150"
277+ sk_friendly_manhack_melee_dmg "105"
278+
279+ // Defender
280+ sk_defender_health "1500" //temp value
281+
282+ // Bullsquid
283+ sk_bullsquid_health "360"
284+ sk_bullsquid_dmg_bite "60"
285+ sk_bullsquid_dmg_whip "90"
286+
287+ // Houndeye
288+ sk_houndeye_health "180"
289+ sk_houndeye_dmg_blast "90"
290+
291+ // Alien Grunt
292+ sk_agrunt_health "360"
293+ sk_agrunt_dmg_punch "60"
294+
295+ // Hornet
296+ sk_npc_dmg_hornet "24"
297+
298+ // Big Momma / Gonarch Crab
299+ sk_bigmomma_health "600"
300+ sk_bigmomma_health_factor "9"
301+ sk_bigmomma_dmg_slash "150"
302+ sk_bigmomma_dmg_blast "300"
303+ sk_bigmomma_radius_blast "250"
304+ sk_bigmomma_meelee_range "300"
305+
306+ // Human Grunt
307+ sk_hgrunt_health "150"
308+ sk_hgrunt_kick "30"
309+ hgrunt_spawn_health "1"
310+
311+ // Human Assassin (HL1)
312+ sk_hassassin_dmg "15"
313+ sk_hassassin_health "150"
314+
315+ // HL1 Ichthyosaur
316+ sk_hl1_ichthyosaur_health "600"
317+ sk_hl1_ichthyosaur_shake "105"
318+
319+ // Mortar Synth
320+ sk_mortarsynth_health "360"
321+ sk_dmg_energy_grenade "180"
322+ sk_energy_grenade_radius "900"
323+ sk_mortarsynth_beamdmg "120"
0 commit comments