- Bump CLI from v2.56.1 to v2.57.0 (#1124)
- Bump Java SDK (Android) from v8.23.0 to v8.24.0 (#1125)
- Bump Native SDK from v0.11.3 to v0.12.0 (#1129)
- Bump Java SDK (Android) from v8.24.0 to v8.25.0 (#1130)
- Add screenshot capturing for ensure/assert events on Android (#1097)
- Add level-specific logging methods (LogDebug, LogInfo, LogWarning, LogError, LogFatal) to match other Sentry SDKs (#1110)
- Migrated debug symbol upload to unified Python-based implementation to improve stability (#1114)
- Fix screenshot capture after Sentry disabled on Mac (#1101)
- Fix SDK initialization and packaging issues in plugin version from FAB (#1108)
- Added missing platform includes (#1106)
- Bump Java SDK (Android) from v8.22.0 to v8.23.0 (#1098)
- Bump CLI from v2.55.0 to v2.56.1 (#1094, #1113)
- Bump Native SDK from v0.11.1 to v0.11.3 (#1100, #1117)
- Bump Android Gradle Plugin from v5.12.0 to v5.12.1 (#1102)
- Bump Cocoa SDK (iOS and Mac) from v8.56.2 to v8.57.0 (#1115)
- Implement structured logging for Unreal (all platforms) (#1091)
- Prevent usage of internal UE logger during crash handling (#1081)
- Crash when printing to logs from multiple threads on Android (#1092)
- Bump Android Gradle Plugin from v5.10.0 to v5.12.0 (#1078, #1086)
- Bump Cocoa SDK (iOS and Mac) from v8.55.1 to v8.56.2 (#1077, #1093)
- Bump Native SDK from v0.10.1 to v0.11.1 (#1080, #1088)
- Bump CLI from v2.53.0 to v2.55.0 (#1079, #1085)
- Bump Java SDK (Android) from v8.21.1 to v8.22.0 (#1083)
- Add support for automatic event linking with spans/transactions (#1075)
- Bump Cocoa SDK (iOS and Mac) from v8.55.0 to v8.55.1 (#1068)
- Bump Java SDK (Android) from v8.20.0 to v8.21.1 (#1070, #1074)
- Bump Android Gradle Plugin from v5.9.0 to v5.10.0 (#1072)
- Add GPU and device contexts for all platforms if valid (#1067)
- Packaging errors in Unreal Engine 5.4 and 5.5 caused by a missing
SWIFT_PACKAGEdefine when targeting Mac and iOS (#1063) - Crash when attaching game log file to captured event on Android (#1066)
After several months of work we're finally shipping the Sentry SDK for Unreal Engine version 1.0.0.
If you are upgrading from a version 0.x, please refer to the migration guide on our docs.
This release also includes compatibility with plugin extensions for PlayStation, Xbox and Nintendo Switch. Access to the source code of these console extensions require components that exist in private GitHub repositories. Invites are sent to licensed developers after a middleware verification. Please follow the steps on our docs.
Note that the diff from the latest experimental release 0.22.0 and this 1.0.0 release include several alpha and beta releases. We have not combined all of them in this header but instead, left each incremental change in their own version below.
If you're migrating from 0.22.0 and want to read through all the changes, we recommend starting from ## 1.0.0-alpha.1 below.
In case you encounter any issues, please create a ticket on our GitHub repository.
- User feedback API reworked:
- Feedback no longer needs to be associated with a specific event - the only required parameter is the user message
SentryUserFeedbackclass replaced withSentryFeedbackCaptureUserFeedbackfunction inSentrySubsystemreplaced withCaptureFeedbackCreateSentryUserFeedbackfunction inSentryLibraryreplaced withCreateSentryFeedback
- On Windows and Linux,
ToStringfunction ofSentryIdclass now returns the ID without dashes StartTransactionWithContextAndOptionsfunction inSentrySubsystemnow acceptsFSentryTransactionOptionsstruct instead of string mapGetCustomSamplingContextfunction inSentrySamplingContextnow returnsTMap<FString, FSentryVariant>instead of string map
- Add functionality to give/revoke user consent for crash uploads (#1053)
- Add new API for capturing user feedback (#1051)
- Add Traces sampling function support for Windows and Linux (#1057)
- Read
DSN,EnvironmentandReleaseoptions from environment variables (#1054)
- Bump CLI from v2.51.1 to v2.52.0 (#1049)
- Bump Cocoa SDK (iOS and Mac) from v8.54.0 to v8.55.0 (#1050)
- Bump Java SDK (Android) from v8.19.1 to v8.20.0 (#1056)
- No more build warnings in platform extensions caused by deprecated Native SDK API usages
- Bump Java SDK (Android) from v8.17.0 to v8.19.1 (#1031, #1042, #1046)
- Bump Cocoa SDK (iOS and Mac) from v8.53.2 to v8.54.0 (#1032)
- Bump CLI from v2.50.2 to v2.51.1 (#1037, #1041)
- Bump Android Gradle Plugin from v5.8.0 to v5.9.0 (#1036, #1045)
- Bump Native SDK from v0.9.1 to v0.10.0 (#1040)
- The FAB plugin version no longer opts out of Crashpad handler configuration (#1028)
- The FAB version of the plugin builds successfully on Android and iOS (#1027)
- No more warnings about missing GPU crash dump attachment when capturing non-GPU events (#1022)
- On mobile platforms, the default traces sampler will no longer be created automatically if one is not explicitly configured in the plugin settings (
General -> Performance Monitoring). - If upgrading from a version prior to 0.9.0 legacy settings
DsnUrl,EnableVerboseLoggingandEnableStackTracewill no longer be read from the project configuration file automatically. Instead, you must re-set them in plugin settings to adopt the new format.
- Avoid irrelevant screenshot being attached to captured crash event (#1019)
- Bump CLI from v2.46.0 to v2.50.0 (#989, #1001, #1015, #1016)
- Bump Java SDK (Android) from v8.16.0 to v8.17.0 (#994)
- Bump Cocoa SDK (iOS and Mac) from v8.53.1 to v8.53.2 (#993)
- "Value" suffix has been removed from the get/set function names for tags and extras in
SentryScope. - Type of input parameters in certain public API functions was changed from
FStringtoFSentryVariant:- Get/Set functions for contexts and extras in
SentryScope - Get/Set functions for arbitrary data in
SentryBreadcrumb - Get/Set functions for arbitrary data in
SentryTransactionandSentrySpan AddBreadcrumbWithParamsandSentContextfunctions inSentrySubsystemCreateSentryBreadcrumbfunction inSentryLibrary
- Get/Set functions for contexts and extras in
- Adopt generic variant type in public APIs (#971)
- Add runtime attachments support for Windows/Linux (#982)
- Bump Native SDK from v0.9.0 to v0.9.1 (#976)
- Bump Java SDK (Android) from v8.14.0 to v8.16.0 (#980, #983, #984)
- Bump Cocoa SDK (iOS and Mac) from v8.52.1 to v8.53.1 (#981)
- Bump Android Gradle Plugin from v4.11.0 to v5.8.0 (#975)
EnvironmentandDistget/set functions were removed from theScopeclass and now these properties have to be set in plugin settings instead. This unifies their usage across all platforms supported by the Unreal SDK.ConfigureScopefunction was removed fromSentrySubsystemclass following the Hub & Scope refactoring guidelines which recommend deprecating this API.Initializefunction was removed fromSamplingContextclass which is supposed to be created internally by the SDK.
- Add native local scope for Windows/Linux (#928)
- Add option to delay app shutdown until Crashpad completes crash report upload (#953)
- Add API allowing to get/set event's
tag,contextandextraproperties (#940)
- Sampling context, span and transaction classes are no longer re-defined when packaging for Android (#959)
- Bump Java SDK (Android) from v8.13.1 to v8.14.0 (#932, #965)
- Bump CLI from v2.45.0 to v2.46.0 (#931)
- Bump Cocoa SDK (iOS and Mac) from v8.51.1 to v8.52.1 (#944, #949)
- Bump Native SDK from v0.8.5 to v0.9.0 (#950, #955)
- Add API allowing to get/set event fingerprint (#920)
- The image buffer is now allocated on the heap to prevent stack overflow during screenshot capture on Windows (#900)
- Bump Java SDK (Android) from v8.11.1 to v8.13.1 (#911, #929)
- Bump Native SDK from v0.8.4 to v0.8.5 (#912)
- Bump Cocoa SDK (iOS and Mac) from v8.50.1 to v8.51.1 (#913, #916, #925)
- Windows default crash handling mechanism is no longer disabled if SDK initialization failed (#901)
- Bump CLI from v2.43.1 to v2.45.0 (#896, #906)
- Bump Cocoa SDK (iOS and Mac) from v8.49.2 to v8.50.1 (#897, #907)
- Add screenshot capturing for Mac/iOS (#849)
- Fix warnings caused by deprecated Cocoa SDK API usages (#868)
- Fix invalid log file being attached to crash events on Mac/iOS (#873)
- Fix Sentry cURL transport can't send envelopes on Linux (#882)
- The SDK now ensures the execute permission is set for Sentry CLI and symbol upload script when they have been downloaded via the Editor (#881)
- Bump Java SDK (Android) from v8.6.0 to v8.11.1 (#863, #869, #879, #884, #891, #892)
- Bump Cocoa SDK (iOS and Mac) from v8.48.0 to v8.49.2 (#866, #878, #890)
- Bump Native SDK from v0.8.3 to v0.8.4 (#872)
- Bump CLI from v2.43.0 to v2.43.1 (#887)
- Replace
USentryIdclass withFString(#857)
- Allow Sentry CLI to authenticate via environment variables during debug symbols upload (#836)
- Added the ability to specify a separate DSN for crashes while in editor vs cooked title (#853)
- Add callback to pre-process breadcrumbs before adding (#814)
- Add
sentry.propertiesfile content validation during debug symbol upload (#862)
- Fix crash during garbage collection if SentryId was instantiated outside of game thread (#857)
- Fix ensure when log message from non-game thread (#845)
- Bump Java SDK (Android) from v8.4.0 to v8.6.0 (#835, #858)
- Bump Native SDK from v0.8.1 to v0.8.3 (#837, #851)
- Bump CLI from v2.42.3 to v2.43.0 (#838, #844, #847)
- Add support of fast-fail crash capturing (#828)
- Rename error output device, add development checks for pointers, and general clean-up (#831)
- Bump Cocoa SDK (iOS and Mac) from v8.46.0 to v8.48.0 (#823, #832)
- Bump CLI from v2.42.2 to v2.42.3 (#825)
- Bump Java SDK (Android) from v8.3.0 to v8.4.0 (#830)
- Remove
EnableTargetPlatformsfrom plugin settings (#809) - Remove Native SDK build from source in Unreal (#808)
- Captured screenshots are now displayed correctly on the issues details (#813)
- Update
includes andreturns in HAL to correctly support platform extensions (#806)
- Sentry entities created with
NewObject<T>now require an explicit call to theInitializemethod before use (#745) - In Blueprints, Sentry entities must be created using the corresponding library functions (#796)
- The utility functions
StringToBytesArray,ByteArrayToString, andSaveStringToFilehave been removed (#796) - The plugin setting
EnableBuildPlatformsnow uses a string array instead of a struct (#779)
- Build the plugin through the Unreal Engine build system (#706)
- Remove custom transport implementation for Linux (#748)
- Add getter for the event's Id (#768)
- Determine user's IP address automatically on Win/Linux only if PII attachment enabled in settings (#769)
- Rearrange upload script to check earlier for automatic upload (#794)
- Fix incorrect game log attachment on Android (#743)
- Fix assertion during screenshot capturing in a thread that can't use Slate (#756)
- Due to improvements to the server-side grouping logic, the SDK no longer relies on client side manipulation of the callstack for assertions and ensures. (#744)
- Fix invalid native method name for Android
Userclass (#800) - Fix stack overflow when calling
beforeSendduring object post-loading on mobile (#782) - Fix invalid syntax in symbol upload batch script (#801)
- Bump CLI from v2.39.1 to v2.42.2 (#725, #740, #746, #787, #798)
- Bump Java SDK (Android) from v7.19.1 to v8.3.0 (#724, #741, #786, #804)
- Bump Cocoa SDK (iOS and Mac) from v8.42.1 to v8.45.0 (#723, #761, #784)
- Bump Native SDK from v0.7.17 to v0.8.0 (#737, #742, #764, #797)
- Refactor code to better align with Unreal's structure (#745)
- Initial cleanup for plugin extensions (#779)
- Add API allowing to start/finish transactions and spans with explicit timings (#715)
- Add GPU crash dump attachments (#712)
- Fix macOS/iOS build errors due to missing
NS_SWIFT_SENDABLEmacro definition (#721)
- Bump Native SDK from v0.7.16 to v0.7.17 (#717)
- Bump Java SDK (Android) from v7.18.1 to v7.19.1 (#709, #720)
- Bump Cocoa SDK (iOS and Mac) from v8.41.0 to v8.42.1 (#716, #719)
- Fix compatibility issues with UE 5.5 (#684)
- Fix crash on Android when starting/ending session manually (#696)
- Fix incorrect mime-type for file attachments (#701)
- Bump Native SDK from v0.7.12 to v0.7.16 (#690, #693, #695, #705)
- Bump Java SDK (Android) from v7.17.0 to v7.18.1 (#689, #703)
- Bump Cocoa SDK (iOS and Mac) from v8.40.1 to v8.41.0 (#698)
- Bump CLI from v2.38.2 to v2.39.1 (#699, #702)
- Assertions now print their callstack a log file (#637)
- Add LinuxArm64 support for UE plugin (#672)
- Add UE 4.27, 5.0 and 5.1 to CI pipeline (#675)
- Fix issue with
MaxBreadcrumbssetting is not respected on desktop (#688)
- Bump CLI from v2.37.0 to v2.38.2 (#663, #670, #677)
- Bump Java SDK (Android) from v7.15.0 to v7.17.0 (#665, #682)
- Bump Native SDK from v0.7.6 to v0.7.12 (#667, #678)
- Bump Cocoa SDK (iOS) from v8.38.0 to v8.40.1 (#668, #679, #680)
- Added an option that allows users to switch between the
projectanduser directoryfor the internal Sentry database location on Windows/Linux (#616) - User messages now support non-ASCII characters (#624)
- The SDK now brings Android Gradle Plugin v4.11.0 (upgraded from v2.1.5) (#633)
- Added a new API to allow users to
continue a trace. This allows users to trace their distributed system and connect in-game with backend errors (#631) - The SDK now allow overriding
UploadSymbolsAutomaticallyvia environment variableSENTRY_UPLOAD_SYMBOLS_AUTOMATICALLY(#636)
- Fix intermittent errors during plugin initialization on macOS/iOS (#618)
- Bump CLI from v2.33.0 to v2.37.0 (#608, #626, #629, #632, #634, #638, #640, #641, #642, #643, #647)
- Bump Cocoa SDK (iOS) from v8.32.0 to v8.37.0 (#610, #615,#617,#620,#622, #648)
- Bump Java SDK (Android) from v7.13.0 to v7.15.0 (#613,#653)
- Missing includes errors should no longer pass over CI checks (#606)
- Rename public
OnErrordelegate field inFSentryOutputDeviceErrorclass toOnAssert
- On Windows/Linux the SDK can now automatically attach a screenshot to crash events(#582)
- Add API allowing to check if captured event is ANR error (#581)
- The SDK no longer intercepts assertions when using crash-reporter (#586)
- Fix calling
beforeSendhandler during post-loading (#589) - Fix crash when re-initializing Sentry (#594)
- Bump Cocoa SDK (iOS) from v8.29.0 to v8.32.0 (#580, #585, #595, #598, #601)
- Bump Java SDK (Android) from v7.10.0 to v7.12.1 (#588, #599, #603)
- Bump CLI from v2.32.1 to v2.33.0 (#597, #600)
- Sentry-CLI now shares the diagnostic level set in the UE Editor settings (#555)
- Fix threading issues capturing log messages as breadcrumbs (#559)
- The SDK now correctly captures and groups Assertions (#537)
- Add path strings escaping for debug symbol upload script (#561)
- Fix crashes not being reported during garbage collection (#566)
- The SDK now uploads debug symbols properly with the
Android File Serverplugin enabled in UE 5.0 and newer (#568)
- Bump Cocoa SDK (iOS) from v8.25.0 to v8.29.0 (#556, #558, #569, #571, #577)
- Bump Java SDK (Android) from v7.8.0 to v7.10.0 (#557, #572)
- Bump Native SDK from v0.7.2 to v0.7.6 (#562, #564, #576)
- Bump CLI from v2.31.2 to v2.32.1 (#565)
- Fix misssing include in non-unity builds (#554)
- Add user feedback capturing support for desktop (#521)
- Add breadcrumbs automatically when printing to logs (#522)
- Add proper log verbosity type for internal
sentry-nativemessages (#536) - Add ability to check if sentry should be initialised to prevent unnecessary warnings (#544)
- The SDK no longer prints symbol uploading related warnings when disabled (#528)
- Fixed an issue when parsing the config file during symbol upload (#541)
- Bump CLI from v2.29.1 to v2.31.0 (#512, #515, #517, #524, #525)
- Bump Java SDK (Android) from v7.5.0 to v7.8.0 (#513, #534, #535)
- Bump Native SDK from v0.7.0 to v0.7.2 (#520, #531)
- Bump Cocoa SDK (iOS) from v8.21.0 to v8.25.0 (#539, #549)
- Add performance monitoring API (#470)
- Add traces sampler function config for Android/Apple (#488)
- Add
IsCrashedLastRunallowing to check whether the app crashed during its last run (#483) - Improved crash capture backend handling based on package version (GitHub or Marketplace) (#479)
- Fix Linux intermediates paths in
FilterPlugin.ini(#468) - Fix casing for include of HAL/PlatformFileManager for Linux compilation (#468)
- The message in events in the
SentryBeforeSendHandlerare no longer missing their message (#510)
- Bump Cocoa SDK (iOS) from v8.17.1 to v8.20.0 (#467, #474, #487, #492)
- Bump Java SDK (Android) from v7.0.0 to v7.4.0 (#469, #481, #491, #501)
- Bump CLI from v2.23.0 to v2.29.1 (#471, #472, #475, #477, #484, #485, #486, #490, #493, #494, #495, #507)
- Bump Native SDK from v0.6.7 to v0.7.0 (#478)
- Fix Android build errors regarding
IScopeinSentryBridgeJava(#464)
- Change
USentrySubsystembase class toUEngineSubsystemin order to capture editor crashes (#436)
If you make use of plugin's blueprint API, you will need to recreateGet Sentry Subsystemnodes
If you make use of plugin's C++ API, you will need to update your implementation by accessingUSentrySubsystemviaGEnginepointer
- Fix issue with invalidating breadcrumbs during event capturing on Win/Linux (#445)
- Fix build errors when cross-compiling for Linux on Windows with UE Marketplace plugin version (#453)
- Fix build errors on Mac when using UE Marketplace plugin version (#451)
- Bump Java SDK (Android) from v6.33.0 to v7.0.0 (#435, #449, #460)
- Bump CLI from v2.21.2 to v2.23.0 (#437, #441, #444, #454, #457, #462)
- Bump Cocoa SDK (iOS) from v8.15.0 to v8.17.1 (#438, #439, #450, #452, #456, #461)
- Bump Native SDK from v0.6.6 to v0.6.7 (#442)
- Switch to using static libs on Windows (#433)
- Bump Java SDK (Android) from v6.32.0 to v6.33.0 (#432)
- Bump Cocoa SDK (iOS) from v8.14.2 to v8.15.0 (#434)
- Switch to using static libs on Linux (#424)
- Fix invalid breadcrumbs level for Win/Linux (#426)
- Fix build errors in UE4 (#428)
- Fix iOS build errors (#429)
- Fix missing plugin binaries in the UE Marketplace package (#423)
- Bump Cocoa SDK (iOS) from v8.13.1 to v8.14.2 (#417, #422)
- Bump Java SDK (Android) from v6.31.0 to v6.32.0 (#416)
- Fix issue with overwriting
__sentryattribute in crash context object (#401) - Fix event level being always overwritten by the current scope's level on Win/Linux (#412)
- Fix stack corruption during crash capturing within
on_crashhook handler on Linux (#410) - Move crash properties set as
Extrato a separate Sentry context (#413)
- Fix issue with missing Sentry.framework in iOS app bundle UE 5.3 (#390)
- Fix dependencies loading for desktop (#393)
- Fix array/map Json string check to avoid unnecessary error messages in logs (#394)
- Fix conditional debug symbols uploading (#399)
- Fix compilation errors in UE 4.27 (#398)
- Bump Cocoa SDK (iOS) from v8.11.0 to v8.13.0 (#386, #392)
- Bump CLI from v2.20.7 to v2.21.2 (#389, #391, #400)
- Bump Java SDK (Android) from v6.29.0 to v6.30.0 (#396)
- Add symbol upload scripts downloading tool (#385)
- Add support of two plugin versions for GitHub/Marketplace(#387)
- Fix errors caused by Cpp20 adoption in UE 5.3 (#377)
- Bump Cocoa SDK (iOS) from v8.10.0 to v8.11.0 (#367)
- Bump Java SDK (Android) from v6.28.0 to v6.29.0 (#371)
- Bump CLI from v2.20.6 to v2.20.7 (#375)
- Add HTTP proxy for desktop (#322)
- Add scope support for Windows/Linux (#328)
- Add extra crash context for native integration (#342)
- Add missing plugin settings (#335)
- Update event context categories for desktop (#356)
- Add sentry-cli downloading tool (#362)
- Add breakpad support for Windows (#363)
- Add Options for enabling platforms & Promoted Builds via the GUI (#360)
- Fix Linux Compile/Staging Error (#327)
- Fix UE 5.3 compatibility issues (#348)
- Fix plugin settings names (#350)
- Fix plugin build errors when
sentry-nativeis disabled on Win/Linux (#359)
- Bump Java SDK (Android) from v6.25.0 to v6.28.0 (#323, #325, #330, #337, #346)
- Bump Cocoa SDK (iOS) from v8.8.0 to v8.10.0 (#324, #326, #331, #334, #344, #349, #351, #355)
- Bump CLI from v2.19.4 to v2.20.6 (#333, #338, #341, #343, #347, #364)
- Add API allowing to set custom handler for
beforeSendhook (#318) - Refactor initialization logic for Android (#319)
- Fix automatic game log attachment (Android) (#309)
- Bump Java SDK (Android) from v6.23.0 to v6.25.0 (#312, #316)
- Bump Native SDK from v0.6.3 to v0.6.5 (#313, #317)
- Bump CLI from v2.19.1 to v2.19.4 (#314, #315)
- Bump Java SDK (Android) from v6.19.1 to v6.23.0 (#291, #293, #296, #308)
- Bump Cocoa SDK (iOS) from v8.7.3 to v8.8.0 (#304, #307)
- Bump Native SDK from v0.6.2 to v0.6.3 (#292)
- Bump CLI from v2.18.1 to v2.19.1 (#303, #306)
- Add plugin settings allowing to disable event capturing for certain build configurations/targets (#273)
- Add release health monitoring feature (#270)
- Add UE 5.2 support for CI (#280)
- Fix Android release name inititalization (#274)
- Update dependencies loading mechanism (#287)
- Fix issue with script execution policy for debug symbols uploading on Windows (#290)
- Bump Native SDK from v0.6.1 to v0.6.2 (#269)
- Bump Cocoa SDK (iOS) from v8.6.0 to v8.7.3 (#272, #278, #288)
- Bump Java SDK (Android) from v6.18.1 to v6.19.1 (#279, #283)
- Bump CLI from v2.17.5 to v2.18.1 (#284, #286)
- Add script for building plugin dependencies locally (#252)
- Update Android layer implementation (#246)
- Bump CLI from v2.16.1 to v2.17.5 (#250, #251, #254, #260, #263, #266)
- Bump Cocoa SDK (iOS) from v8.3.3 to v8.6.0 (#247, #257, #267)
- Bump Java SDK (Android) from v6.17.0 to v6.18.1 (#264, #265)
- Added the option to automatically attach the game log to captured events (#225)
- Bump Native SDK from v0.6.0 to v0.6.1 (#240)
- Bump CLI from v2.14.3 to v2.16.1 (#224, #229, #232, #237, #241)
- Bump Cocoa SDK (iOS) from v8.2.0 to v8.3.1 (#226, #228)
- Bump Java SDK (Android) from v6.15.0 to v6.17.0 (#233, #245)
- Add automatic crash capturing for Windows (UE 5.1+) (#175)
- Add extra event context params and and tags promotion (#183)
- Add automatic crash capturing for Mac (#190)
- Add environment property to plugin settings (#204)
- Add native sources upload toggle to plugin settings (#217)
- Fix Linux debug symbols upload when cross-compiling on Windows (#196)
- Fix crashpad staging issue (#211)
- Fix subsystem deinitialization (#218)
- Bump Java SDK (Android) from v6.8.0 to v6.14.0 (#165), #168, #172, #177, #179, #184, #193, #195, #199, #209, #212
- Bump Cocoa SDK (iOS) from v7.31.2 to v8.2.0 (#167), #176, #216
- Bump CLI from v2.9.0 to v2.13.0 (#171, #178, #201, #213)
- Bump Native SDK from v0.5.2 to v0.6.0 (#173, #198, #210)
- Add debug symbols upload settings (#94)
- Add conversion to FString for SentryId (#161)
- Add editor menu for automatic CRC configuration (#152)
- Packaged plugin
EngineVersionshould include.0patch version (#101) - Plugin packaging issues on Windows (#110)
- Sentry libs linking for desktop (#114)
- Fix sentry-cocoa SDK name (#118)
- Fix scoped event/message capturing on Android (#116)
- Fix event capturing on Linux (#123)
- Fix incomplete type forward declaration (#125)
- Fix Android packaging issue (#133)
- Bump CLI from v2.5.2 to v2.9.0 (#117, #126, #135, #141, #154)
- Bump Java SDK (Android) from v6.4.1 to v6.8.0 (#115), #127, #129, #134, #137, #137, #144, #156, #158,
- Bump Cocoa SDK (iOS) from v7.24.1 to v7.31.2 (#98), #106, #120, #122, #128, #130, #136, #143, #145, #151, #153, #157, #159,
- changelog
- diff
- Internal re-release of v0.1.0 to resolve release CI issues.
- Bump Cocoa SDK (iOS) from v7.14.0 to v7.24.1 (#37, #43, #46, #92, #96)
- Bump Java SDK (Android) from v6.0.0 to v6.4.1 (#38, #51, #70, #90)
- Bump Native SDK from v0.4.17 to v0.5.0 (#36, #39, #40, #48, #49, #50)
First release