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Update README to mark ueversionator as legacy
ueversionator is now considered a legacy project. It is recommended to use CliqueSync for better synchronization of Unreal Engine projects and distributions.
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README.md

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ueversionator is expected to be at the root level of your game project, i.e. with the `.uproject` file.
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## Legacy Note
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ueversionator is now considered to be a legacy project. It is a simple way to distribute engine builds, and can work fine,
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but we recommend using [CliqueSync (formerly PBSync)](https://github.com/ProjectBorealis/CliqueSync) to synchronize Unreal
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Engine projects and engine distributions. It provides an all-in-one solution for syncing both project binaries and engine
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distributions. It implements much more advanced compression and differential download techniques for engine downloads,
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and supports a variety of project setups.
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## Usage examples
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Examples on how to use/run ueversionator are provided in the `examples/` folder.
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# Create archive with debugging symbols
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7za.exe a -bsp1 -mx9 -md512m -mfb273 -mlc4 -mmt8 "editor-symbols-%VERSION%.7z" "Engine\**\*.pdb" -r
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```
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