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log which effect was activated
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official/c91407982.lua

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@@ -21,6 +21,7 @@ function s.initial_effect(c)
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e2:SetRange(LOCATION_SZONE)
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e2:SetCountLimit(1)
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e2:SetCondition(s.cannotdescon)
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e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end)
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e2:SetOperation(s.cannotdesop)
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c:RegisterEffect(e2)
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--Apply a "make the next battle damage you take this turn become 0" effect

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