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ife:GetHandler():IsLocation(LOCATION_SZONE) ande:GetHandler():IsFacedown() then--need to check here because face-down Defense Position cards cannot use effects
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localcg=e:GetLabelObject():GetLabelObject()
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localep=e:GetHandler():GetControler()
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--Raise 1 event after chain
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ifDuel.GetFlagEffect(ep,id)==0and#cg>0then
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ifnotcg:IsExists(s.filter,1,nil,1-ep) then-- The following does not apply if a card is sent from the Deck, as in that case, the first copy will trigger the second copy
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cg:Clear() --Must be cleared so multiple copies cannot trigger
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