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--Name becomes "Etraynze the Shadow Flower Ninja" in the Graveyard
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locale1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetCode(EFFECT_CHANGE_CODE)
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e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
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e1:SetRange(LOCATION_GRAVE)
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e1:SetValue(160005029)
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c:RegisterEffect(e1)
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--This card's name becomes "Etraynze the Shadow Flower Ninja", then you can add up to 2 EARTH Attribute Plant Type Normal Monsters from your Graveyard to your hand
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locale2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,0))
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e2:SetCategory(CATEGORY_TOHAND)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_MZONE)
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e2:SetCountLimit(1)
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e2:SetCost(s.cost)
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e2:SetTarget(s.target)
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e2:SetOperation(s.operation)
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c:RegisterEffect(e2)
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end
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s.listed_names={160005029} --Etraynze the Shadow Flower Ninja
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functions.cost(e,tp,eg,ep,ev,re,r,rp,chk)
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ifchk==0thenreturnDuel.IsPlayerCanDiscardDeckAsCost(tp,3) end
ifc:IsStatus(STATUS_SUMMON_TURN|STATUS_SPSUMMON_TURN) andDuel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) andDuel.SelectYesNo(tp,aux.Stringid(id,1)) then
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